outpost system.
can see in the UI.
"build limit". no number, but just a visual bar it seems.
cargo, crew, needed power, total power production /min.
"assign crew and companions to work in them." I wonder how much automation this is. proper colony building, or just another game with "crew" being a stat, or item, not actually "living" crew, with needs. don't really see these crew walking around, or interacting with anything in the video.
Btw, for extra lulz, check out the Star Citizen reddit. The salt is starting to flow
I just hate the "scatter gun" approach that Bethesda games have. "Let's dump 100 billion quests and POIs into the world". I mean, I guess that's fun...for a while? After about the hour 15-20 mark I always end up doing the same thing with Bethesda games, "All this shit is basically the same shit on repeat, isn't it?" and never really play again.IDK man, I've enjoyed every bethesda game more or less. Even with the warts they have the mods make them great over time. So if there's tons of quests, characters, things to explore and discover, etc then it will be par the course for a Bethesda game and even on launch probably a solid 100 hours of gametime. With another 100+ two years later.
I need to get around to playing a modded skyrim someday.
doubt.gif
$80 starfield controller already oos although i imagine it'll come back
headset still in stock
in space everything is gay
On one hand it is Bethesda on the other it was supposed to be released last November initially so they got some polish time for sure.
Good. Space flight is one of the gameplay modalities that's ripe for a huge RPG. Getting it right is worth it and harder than shooting / melee / mage mechanics that have a ton of games to draw from for design (including fallout/ES games...) but are in an extremely crowded space.They delayed it because space flight was awful and had to be overhauled.
Good. Space flight is one of the gameplay modalities that's ripe for a huge RPG. Getting it right is worth it and harder than shooting / melee / mage mechanics that have a ton of games to draw from for design (including fallout/ES games...) but are in an extremely crowded space.
I grew up playing games like XWing, but now whenever I play space combat sims they have trouble holding my interest. I don't know if that's because they haven't evolved far enough to be fresh, because I've gotten older or because they weren't fun in the first place.