Caliane
Avatar of War Slayer
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yeah. its hard to pin point. I think there was a newness, uniqueness to them back in the day. But now, they are just so repetitive.
one aspect is the magic as I was noting. sci-fi space weapons tend to be so very the same. Magic lets them be creative in gameplay. you'd think "tech indistinquishable from magic" would be more of a thing. but nah, its all xwings/star trek. lasers, chain guns, missiles. no drones, no nanobot swarms, gravity guns, etc.
space is big and empty. is always a hurdle to be covered. you just can't have the "head off in one direction and come across emergent gameplay" of a skyrim, etc.
mount and blade, x4, starsector, kenshi.. simple mission based sci fi doesn't have the draw of these empire builders.
I need to try x4. I don't hear gushing reviews, but it's got to be right up my ally. I need to see why its not as "must play" as kenshi, starsector etc.
2d space games seem to be more fun. starsector. Interacting with the game, via 2d screen, 2d mouse/kb, 2d ui, etc.. its possible its just us humans not being built for 3d space combat/movement, or its the UI/pc interface just isn't.
having both ship combat and personal combat in this seems like a bad idea. Its hard enough to do either one alone good. If I were making this, I probably would not have ship combat. I'd maybe have some automated ship combat, where drones/ai/companions handle that, while the player focuses on boarding. not unlike warhammer 40k.
one aspect is the magic as I was noting. sci-fi space weapons tend to be so very the same. Magic lets them be creative in gameplay. you'd think "tech indistinquishable from magic" would be more of a thing. but nah, its all xwings/star trek. lasers, chain guns, missiles. no drones, no nanobot swarms, gravity guns, etc.
space is big and empty. is always a hurdle to be covered. you just can't have the "head off in one direction and come across emergent gameplay" of a skyrim, etc.
mount and blade, x4, starsector, kenshi.. simple mission based sci fi doesn't have the draw of these empire builders.
I need to try x4. I don't hear gushing reviews, but it's got to be right up my ally. I need to see why its not as "must play" as kenshi, starsector etc.
2d space games seem to be more fun. starsector. Interacting with the game, via 2d screen, 2d mouse/kb, 2d ui, etc.. its possible its just us humans not being built for 3d space combat/movement, or its the UI/pc interface just isn't.
having both ship combat and personal combat in this seems like a bad idea. Its hard enough to do either one alone good. If I were making this, I probably would not have ship combat. I'd maybe have some automated ship combat, where drones/ai/companions handle that, while the player focuses on boarding. not unlike warhammer 40k.
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