Vorph
Silver Baronet of the Realm
Far as I can tell it's all just bigger and better shit for building bigger and better outposts. Actually I don't think the size of the buildable area actually increases with the skills, so maybe just better. You can definitely produce and store a fuckton more resources though... but why? Resources have abysmal val/wt ratio so there's no point in producing them for anything besides building the next outpost.I was kind of expecting it to be like Kenshi where the cost and rarity of gear mods would scale exponentially, until it got to a point where the only viable way to get the best shit was to build it inhouse. I'm kind of surprised that's not the case in Starfield. (Note that I'm only at beginning outpost stages, so I didn't see that result for myself).
I turned on very hard before entering a mission area to see how much effect it had on the loot, then forgot to turn it off. Enemies are definitely spongier, but if you have a strong gun and good armor it's not bad. A lot like Fallout 4 in that regard. Anything below very hard just feels trivial after the first 10 hours or so.Also very hard on this game is a big difference. I was on hard, switched to very hard to see.
And that's with zero investment in the combat tree so far. My success is all due to this monster of a grendel I found very early on:
I do have 3 points in weapon mods though, all those mods were added after I picked it up.
Also, on an unrelated note... don't go crazy investing in Starship Design early on thinking you're going to be able to make your ship OP with modules. Not only do you need ranks in that skill for the really good shit, you also have to have piloting ranked up for a B/C tier reactor to install them, and the parts themselves are also level locked for some retarded reason. You can't even see the missing stuff until you level up enough so it's way too risky to put more than 1 point into. I can confirm that at around level 25 I definitely saw parts that needed Design 1, but beyond that I'm not sure what the next breakpoint is. Honestly the Mantis ship is so good (because of the engines, basically) if you build it right that even with A tier parts you can destroy damn near anything you come up against.
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