The way I understood it, pricing on the Kickstarter for Alpha Access was $90. If they now sell alpha access for LESS than that, after the Kickstarter already funded, they are basically spitting in the faces of all the people who paid $90 already for the privilege.
I don't buy this argument, because Kickstarter is a charity. The people donating to it weren't buying in for early access, they were donating because they believed in the project.
If I donate 500 dollars to a charitable cause, it doesn't devalue my donation if they later sell the same t shirt that I received asa bonus for my donation to others for less than the 500 dollars I donated to the charity as a way to raise more funds for their project. The alpha access is the T shirt, the 90 dollars is the donation here.
If people are using kickstarter to preorder games then kickstarter is being abused. The perks are just incentives, not some sort of product given for a market value exchange.
This is why Kickstarter projects need to stay off Steam until they are complete, full version, retail games. Anything else just creates confusion.
Not to mention, I've already shown that they're completely full of shit on the Kickstarter pricing model, because the base game on kickstarter, the so called preorder that all the fanboys are telling people to buy for 40 dollars when the game releases, was 20 dollars on kickstarter, and the beta access that they're going to charge 60 for on Steam was 40 on Kickstarter.
Basically, if their excuse that this price was determined by kickstarter was remotely true, they wouldn't be this inconsistent in the pricing for the other levels, all of which are now MORE EXPENSIVE on Steam (and their website) than they were through kickstarter.
And its an awful precedent for setting prices on alpha and beta access on Steam. There's no reason from here on out for a small indie studio to charge LESS than their final product for alpha access. We now get to pay to debug the industries' games for them. Real step forward for the industry (not at all actually). Just wait till EA and Activision figure out they can charge 30 dollars more for alpha and beta access to their multiplayer games than they charge for the full triple A title on release day. That's going to be a real fun time to be a gamer (again, not at all actually).