Hades made my Wishlist because at first glance its a lot of things I enjoy. I don't buy early access titles, so I was looking forward to its full release.
It bounced off my Wishlist after everyone and their brother used the early access to make YouTube content, and without even really trying, I've now seen most of the game at this point. If I bought it now it would be just to train up the gameplaying skills; not enjoying the game content.
It didn't help that it's a prime example of the twisting of "rogue-lite" from the original idea of "hard as fuck, but meta progression lets you keep getting further unlike start from scratch each time full on Rogue style games." to the current "you've not really beaten the game unless you've beaten it 50 times. NOW we can show you the true ending".
There have always been ADHD motherfuckers out there whom are the target audience; (more power to those motherfuckers, and to the game company for giving them a good game) but without lots of cosmetics and other microtransactions, I don't understand the market model that makes catering to the "I'm going to put 10000 hours into this game" audience make sense.