System Shock 2 DRM-free for $2.50, buy it or be a horrible person. Or something.
http://www.gog.com/game/system_shock_2
http://www.gog.com/game/system_shock_2
Hopefully, it's just a way to create multiple profiles ala Netflix. You can still only have one user/game logged into Steam at a time. So extra purchases shouldn't be necessary.This sounds awesome but.. why are they doing this? Do they believe that offering up sharing amongst family members will lead to more actual sales?
I've only played Wizardry 8 of the three. Wizardry 8 is definitely an old school RPG experience. Very challenging, and super easy to get lost in, but it has a lot of depth. I don't know if the steam version has been modified from the original, but a huge, huge problem with the original game was combat speed. Each enemy during combat fully animates everything they do, at a glacial pace. A combat against 10-15 enemies (fights are large scale in this game) can take as much as 20+ minutes. Steam may have updated the game engine for their release, but I have no idea, and would doubt it.Are those Wizardry games any good?
Yeah, I have pretty much all of them apart from FTL and Fez and have held off on Fez because fuck Phil Fish.....now I can drop $5 to charity, get Fez and still not give him a cent so it's win/winSuch a good humble bundle right now. Fez, Ftl, Mark of the Ninja, etc.
I had to look him up to see what that douche has been up to lately. Apparently he had a meltdown and isn't making games anymore. I'm happy with this.Yeah, I have pretty much all of them apart from FTL and Fez and have held off on Fez because fuck Phil Fish.....now I can drop $5 to charity, get Fez and still not give him a cent so it's win/win
He played it. He bought $25MM worth of game coin for it and still lost.Curt Shilling certainly didn't play it.
I played around with the demo and didn't like it. It seems too random; from what I could tell, you didn't really have any control over how good your game would turn out. You set the variables and let it go, but it has nothing to do with how well you manage your studio, time, or anything like that. Basically, from what I saw in the demo, being successful in the game was a combination of figuring out the optimal variables on sliders for each game and random luck.Anyone played Game Dev Tycoon? I love good sim games and had a ton of fun with Game Dev Story on mobile so was hoping this is something similar.