Azziane_sl
shitlord
- 541
- 1
You have complete control but the formula is completely unintuitive. Your game scores are not based only on how well you manage your team during development. It is based most of all as a comparison to the best previous game you have released. If you released a game with a 9 score average you have to manage your dev "pools" just as well and get exactly as many or more "dev points" over all to get a 9 again. Or you can manage your pools slightly worse if you get a lot more points overall.I played around with the demo and didn't like it. It seems too random; from what I could tell, you didn't really have any control over how good your game would turn out. You set the variables and let it go, but it has nothing to do with how well you manage your studio, time, or anything like that. Basically, from what I saw in the demo, being successful in the game was a combination of figuring out the optimal variables on sliders for each game and random luck.
That might change later in the game, but it didn't leave a very good impression on me in the few hours I messed around with it.
There are also hard caps such as Adventure games will never get a good score if you allow more than 20% of the pools on, say, the engine.
The game is a pile of warm shit if you do not investigate the wiki. It does appear to be completely random and out of your control. Once you investigate the wiki it becomes a decent sim for an hour or so. And when you understand the mechanics you have to choose to either not care about the game, or abuse the system.
I would not recommend unless you try it free first. There is a demo I think.