Have you ever played EU4 or Victoria? The clausewitz games have a pretty steep learning curve. Although stellaris is TECHNICALLY supposed to be the most accessible, it's still pretty daunting if you've never tried their other games.I've been looking for something to play while I wait for M&B:Bannerlord, which is the first game I have been excited about it a while. I tried RimWorld but I couldn't get into it for some reason. How has this one been coming along? A good buy? I tend to like 4x games but I didn't buy Civ VI due to the lukewarm reception.
Have you ever played EU4 or Victoria? The clausewitz games have a pretty steep learning curve. Although stellaris is TECHNICALLY supposed to be the most accessible, it's still pretty daunting if you've never tried their other games.
That said, Stellaris actually has their most comprehensive political simulation oddly enough.
Most people would go for a domination win, just control (via direct or vassalage / protectorate status) 60% of the inhabited planets in the galaxy. Alternatively as of the heinlein patch you've been able to get an Alliance win, just need to get 75% of the inhabited planets under your alliance.Stellaris is the first game of theirs I'd played and I found it pretty accessible. My only problem was since I wasn't going for an overtly military win, I wasn't really sure what my goals were supposed to be to win. After the patches and this expansion it looks like that might be more obvious now.
I'd say give it a shot, but it's a demanding game style that doesn't have the most spoonfed UI. It's pausable realtime, that's prolly the biggest thing a civ gamer would have to adapt to.I've not played either one, although I was looking at EU4. Had not heard of Victoria prior to your post.
Apparently hiveminds are pretty OP in muliplayer games because players would metagame their nonaggression pacts anyway.So far so good with Utopia. I made a Hivemind Fungoid race that is Repugnant - I started out with the 5 core systems civic and am working towards a game where I don't make any sectors - just continue to increase my core systems and then go for higher science rate. Also, I'm playing with 2x habitable planets, so that way I can grab systems where there are multiple planets to colonize. I also took Extremely Adaptive (+20% Habitability) which makes it a lot easier to pick off good systems.
Trying to see if this strategy actually works as a tall strategy.