OneofOne
Silver Baronet of the Realm
- 6,962
- 8,729
So. Many. Changes. Can't wait to try it out. Had to skim the notes - only so much time in the day. Just a handful of changes, I thought were interesting:
* Every empire now starts with the Hyperdrive FTL.
* Wormhole Travel and Warp Travel are no longer available FTL types at the start of the game, and have been changed into additional (and very different from before) modes of travel detailed below.
* System ownership is now determined by who controls the Starbase in it. Starbases are similar to Frontier Outposts and Spaceports combined into one, and they can be upgraded and specialized with different modules and buildings. You must now fully survey a system before constructing a Starbase in it
* Sensor range is now a measure of how many FTL jumps away you can see rather than euclidian distance. A sensor range of 1 gives view of only the same system, 2 of same and neighboring system, and so on
* You now start with your home system explored, and largely fixed (slightly randomized) number of resources present
* Added Resource Replicator building, which converts 50 energy into 30 minerals per month
* Only science ships staffed by scientists can now enter systems that you completely lack intel on (stops 'corvette exploration')
* Added Force Disparity mechanics. In combat, a smaller force that is engaging a larger one (based on total combined fleet sizes) will now get a bonus to firing speed, to make casualties in battles less lop-sided
* Leaders now cost 200 energy to hire instead of 50 influence
* Stars now always have some sort of deposit, so that there are no completely useless systems
* Every empire now starts with the Hyperdrive FTL.
* Wormhole Travel and Warp Travel are no longer available FTL types at the start of the game, and have been changed into additional (and very different from before) modes of travel detailed below.
* System ownership is now determined by who controls the Starbase in it. Starbases are similar to Frontier Outposts and Spaceports combined into one, and they can be upgraded and specialized with different modules and buildings. You must now fully survey a system before constructing a Starbase in it
* Sensor range is now a measure of how many FTL jumps away you can see rather than euclidian distance. A sensor range of 1 gives view of only the same system, 2 of same and neighboring system, and so on
* You now start with your home system explored, and largely fixed (slightly randomized) number of resources present
* Added Resource Replicator building, which converts 50 energy into 30 minerals per month
* Only science ships staffed by scientists can now enter systems that you completely lack intel on (stops 'corvette exploration')
* Added Force Disparity mechanics. In combat, a smaller force that is engaging a larger one (based on total combined fleet sizes) will now get a bonus to firing speed, to make casualties in battles less lop-sided
* Leaders now cost 200 energy to hire instead of 50 influence
* Stars now always have some sort of deposit, so that there are no completely useless systems
- 1