EU4's mass builder/upgrader interface would work too. They stole the rally/army design system from EU4 already.I'm excited for the changes in base design. Instead of laying-out every building, its just a simple boolean. I'm hoping it will vastly speed up the game.
It's going to be a clusterfuck. Just wait for the swedes to drop a game breaking patch like they have in the past and fuck off on holiday for a month.This game doesn't seem console friendly.
Looks like a 20 dollar expansion pack. But I think the overall 2.2 changes are going to be free.is megacorp going to be a free patch or a full blown expansion?
is megacorp going to be a free patch or a full blown expansion?
played yesterday for a while, can confirm that pure autocannon corvettes just chew through everything
also first time playing as machine empire, and that felt extremely overpowered. without a food component (more space for mines, plants and labs), without a happiness/unrest component, leaders that are eternal and a whole bunch of other perks (frequent robot mod point techs) - i won the entire game without getting into a single war with anyone, despite being negative 1000 in relations with everyone for being a "Murder Machine". the biggest advantage was that machines ignore planet conditions for colonization. doesnt matter if tomb or tropical, its always 100% habitability. am i overlooking something? why are machines so OP?
Put this here as I didn't feel like it warranted it's own thread, but Stellaris fans might like it:
For those who like Stellaris, but find it doesn't quite sit, I recently discovered a similar game that is very interesting to play, Distant Worlds: Universe. I suppose the best way to describe it is a cross between Stellaris and Aurora 4x What I like about it is that it's a PC game, that doesn't attempt to be anything but, with many Excel esque tables, drop down menus, scroll bars and shit. It's on sale now both at GoG and Steam, so you can get it for a steal.
It's both highly moddable (with the oblig Star Trek/Star Wars mods), but also has some unique and interesting features, such as high customisation for automation, so you can go from a full fledged "tyrant" who controls every aspect of the empire, to playing the roll of a Star Trek type captain exploring the stars leaving all else to the AI. Worth a look. Here's a Twitch vid, and you can find some additional info: