I haven't touched this since just before Megacorp released. I'm going to start a new game in preparation of Nemesis. Any mods that are "must have"?
Haven't played in ~5 months, but I always have at least a dozen mods active (last game had 150+ mods active). I usually forget what mods I really liked (or can even tell which are which, sometimes), when I go to start a new game. So, I just surf around various up-to-date mod collections and look at popular mods on steam.
When it comes to collections, you can look through a few of the most popular ones and see what the common mods are between them, for an idea of "must haves."
Regardless of anything else, I want to make the UI better:
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Popular mods (that I have used in all games that I can remember, outside of Star Trek):
Planetary diversity (Link to the main, I use all of the dependents, as well):
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Gulli's Planet mods (he also makes other very popular mods):
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Real Space (system GFX improvement):
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NGC2 (Next Generation Collection) (is really popular):
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Extra Ship components:
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If I were to play today (and I might) I would probably use this modlist and call it a day:
Steam Workshop: Stellaris. Hello there, My name is Julian and I tend to make lots of mod lists for games that I enjoy and Stellaris is one of them. I have worked on this for more than 9-10 days (and counting), and I reached th
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Finally, Star Trek:
This mod group is it's own thing (cant mix with any other mods), and if you like any of the TV shows/movies, at all, it is worth playing at least once. The amount of time they have spent on this is ridiculous, and it has roughly the same production value as the base game (if you stick with the main ST races like Borg, Klingon, Romulan, Cardassian, Ferengi, etc.). They have a huge number of events based on all the shows and the whole galaxy is playable.
Steam Workshop: Stellaris. [url=https://forum.paradoxplaza.com/forum/index.php?threads/mod-star-trek-new-horizons.936605/][h1][b]2.6.* Compatible[/b][/h1][/url] [img]https://i.imgur.com/GYl5IsW.png[/img] [img]http://i.im
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