Still on my first game. I was way down the bottom of the power meter for a long time as I was focussed primarily on science and economy and had almost zero fleet. Was prepared to build one if someone became aggressive but it never happened. When I ran out of room to expand into I declared war on my nearest neighbour who's fleet power was listed as overwhelming, but I easily crushed their fleets with my superior tech. Rolled over their whole area and erased them from the map, which shot me way up the power meter to 3rd, only behind 2 fallen empires. I was thinking of leaving their planets since I don't want more but I couldn't get them off the map without invading. I think I must need some tech to just nuke planets from orbit because I could only seem to bombard them down to 20 pop and destroy all districts/buildings, not completely erase them. So I invaded them all, which I quickly regretted, this is now a beauracratic nightmare. I think I will just turn auto management on.
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What are the victory conditions in this game? There only seems to be one visible which is that the highest score wins at year 2500. I am not sure if I can reel the fallen empires in by then since they have more than 5x my score.
Purifiers and Exterminators have the armageddon bombardment stance which can bring a planet to 0 pop and turns it into a tomb world if they do so.You used to be able to orbitally bomb planets to zero pop
Well, all the setup I played anyway. Lol
I decided to fire this up yesterday, but it has been so long since I played I ran into a question on expansion. It looks like how things worked must have change through some patches, but as to colonizing a 2nd planet, you have to have an outpost in the system first to expand your influence. However, do you need to keep that in place once the colony has been established? I seem to recall outposts getting more expensive the more you put up so not sure if that is still a thing or not. Or, is it more optimal to disassemble the outpost after the colony goes live?
Big games seem fun at the beginning, but late game the micromanagement is terrible. Also its unusably slow. You will regret it.I am a bad, but I just love the scope of this game. I must be 6-7 hours into this first playthrough in years and this is as far as I've gotten (I'm top middle/right).
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I'm boxed in hard in my current game in a real small area. That actually tends to be a good thing if you can survive to mid game. Luckily it's two isolationists boxing me in, so I haven't had my typical all out YOLO war as the puter slaps you around with its free resources early game. Being trapped means you probably aren't going to get much attention from whatever calamity comes a crashing in. Soon as it hits I'm hitting the road with my fleet to see how softened up my neighbors are.I added too many empires to my medium galaxy and now im completely boxed in to a pretty small area. Hoping I can get enough of a tech advantage to start bullying my neighbors for a bit more territory.
Higher difficulties are actually hard to play against lately. I started my first nemesis map on commodore and nearly lost my first war early in the game, because I didnt excpect the AI to have such a strong fleet.
Ringworlds were changed to have twice as many districts with half as many jobs per district.I just went donkey kong on my neighbor and this is the ringworld I captured from them. That's a lot of segments.
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