sakkath
Trakanon Raider
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The rubricator? It should only kill the relic world colony you dug it from, then sit there in that system waiting for you to come kill it. I had that happen to me once, now I know not to do that arch dig until I'm ready to kill the dragon. It seems like a common event, I get it every second game or so.Next game I awakened a fucking Dragon leviathan by doing an archeological dig and wiped my whole civ.
Are you playing total war? If not can't you just surrender to the Khan and wait for them to break up?effectively. I'm putting everything into building a force that can take them out proactively, but running low on time. If the khan wakes up soon I'm gonna be royally fucked.
I found that most of the luck is to be found right at the start of the game. If you can get past the early game you're set.
Since I play total war 2/3 of my games I usually either lose in a hurry, or I slowly grind out a win. Many of the games all hinge on the very first fight. If I win that I will win the whole game. If I lose the first fight I usually start again.
Often the first neighbour I find declares war on me immediately, send a fleet way bigger than I could possibly build, and it's down to whether or not I can find a way to beat it. I had one where I was fanatical purifiers, and the neighbours 1.8k fleet engaged my border starbase right as it finished upgrading, my 1k fleet got wiped, the star base held out while i was building corvettes 2 at a time to join the fight (selling every other material I owned for alloys), enemy fleet died with about 10% hull left on the base. My counterattack rolled through half of their empire and I never looked back. ~200 years later what was left of galaxy was introduced to my Aetherophasic Engine.
My current game (Lithoid Terravores) I lucked out by having one of my neighbours be a pacifist and they are between me and the 2 strongest empires. My other neighbour were some kind of slaver empire who never stood a chance. I can definitely still lose from here but I'm out of the early game danger zone.
Even on high difficulties the AI makes stupid mistakes which you can capitalize on. Things like even if they have 2x your fleet power, you can bait them into splitting them apart then kill half their fleet at a time. And also they don't seem to remember where your fleets go, once your fleet moves outside their sensor range they move as if your fleet has disappeared entirely so you can easily lure them into traps.
The next patch looks interesting, they are fixing/buffing clerks, and also changing/reverting some of the alloy/consumergoods production changes they made in 3.0.