SWTOR

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Muligan

Trakanon Raider
3,243
913
I really hope they understand what they are saying and KNOW this is all being used as a marketing spin because if they are that ignorant, I really feel for them. I maxed out several characters, on each side, and I did a lot of the story line, in addition to PvP'ing myself to death, and had no where near that time invested or did I fly through 170 hours worth of content.
 

Ambiturner

Ssraeszha Raider
16,080
19,632
Speaking from my own point of view, it's at least moderately true though. It took me about 9 months to get to level cap in WoW during my first play through (when it was 60) and 3 months on the second (85 and I knew what I was doing). SWTOR was 2 months and I found myself playing a lot more of it than I did WoW. In fact, I've played SWTOR so much at this point that I have 10 level 50 toons. Honestly, that's never happened in any other game. Ever. Even in WoW I only had two level 85 toons (and just 1 60 way back when), and that was only because DKs start off at 55. I know this is anecdotal at best but there it is.

Edit: Just went to look at one of my 50s I've not played very much and got there before the double exp weekends, my Sage, and she's at 5 days, 18 hours. Again, didn't play much once I hit 50, and even taking into account potential PvP queue wait times (we'll say 12 hours in all), with lots of spacebarring except for class story, which honestly won't take up the remaining 6 hours on that extra 18, and that's still over 120 hours. So the time needed to level is there, but people just blow through it.
The point was that they claimed to have a ton of content, but that people were just so addicted to the game they stopped eating, drinking, sleeping, pooping, communicating with family, feeding their babies, etc. and that's why people got bored so quickly.

Best case is they know that's not true and it's just marketing. What's wise though, is if they are so out of touch with their player base and MMO players in general and are completely oblivious to the reasons why they failed so hard
 

moontayle

Golden Squire
4,302
165
The point was that they claimed to have a ton of content, but that people were just so addicted to the gamethey stopped eating, drinking, sleeping, pooping, communicating with family, feeding their babies,etc. and that's why people got bored so quickly.

Best case is they know that's not true and it's just marketing. What's wise though, is if they are so out of touch with their player base and MMO players in general and are completely oblivious to the reasons why they failed so hard
See, now that's just sensationalism. They said people consumed it faster than they anticipated. Nothing more, nothing less. Logical extrapolation of the "problem", given that SWTOR has exactly one thing other MMOs don't (to date), is that people did so because of the story. It still takes a chunk of time to get to 50, and whether or not it takes you 80 hours or 200, there is still content to be leveled through.
 

Byr

Ahn'Qiraj Raider
3,820
5,445
See, now that's just sensationalism. They said people consumed it faster than they anticipated. Nothing more, nothing less. Logical extrapolation of the "problem", given that SWTOR has exactly one thing other MMOs don't (to date), is that people did so because of the story. It still takes a chunk of time to get to 50, and whether or not it takes you 80 hours or 200, there is still content to be leveled through.
Not sure why you would say its because of the story. Every other mmo has the problem of people going through content faster than developers think they will. Story has nothing to do with it, especially when most of the stories wernt very good.
 

moontayle

Golden Squire
4,302
165
I think it depends on how much of the population did so in the other games. According to Ohlen, the figures rest in fully 1/4 of the peak subscriber count just after release.

"Within four and five weeks, we suddenly had close to a half a million people at the endgame," Ohlen said.
It would be interesting to know if other WoW-like MMOs also had that level of content consumption. There's always going to be the bleeding edge players, people who poopsock their way to the top as fast as they can, but half a million players within a month at the end game? There's also this:

But according to BioWare's metrics, players were tearing through the content an average of 40 hours a week; some players spent more than 120 hours a week in the game.
Assuming it's not spin, the AVERAGE play time was akin to that of an average work week. If you believe that at their peak they had 2m subscribers, then what other reason would you believe to attribute to an average play time of 40 hours a week?
 

Byr

Ahn'Qiraj Raider
3,820
5,445
Assuming it's not spin, the AVERAGE play time was akin to that of an average work week. If you believe that at their peak they had 2m subscribers, then what other reason would you believe to attribute to an average play time of 40 hours a week?
assuming its not spin, id attribute it to releasing over a holiday when their core consumer could invest that type of time into a video game.
 

Swagdaddy

There is a war going on over control of your mind
1,960
1,870
Moontayle is a sponsored poster cmon guiz arguing with him is pointless
 

sakkath

Trakanon Raider
1,790
1,100
I definitely noticed the more positive atmosphere in the TOR community the last few months, although that was wrecked in the Oceanic community with their sad announcement last week.

I'm looking forward to the xpac next week. Disappointed that they stopped the early entry pre-order though since the friend I play with didn't get around to pre-ordering it yet and so now I either play the xpac without him or wait a week while everyone else enjoys it and I hold myself back. =/

It will be good to see what kind of development direction they take the game from here as to this point they've mostly just been releasing the content that they already had planned pre-launch.
 

moontayle

Golden Squire
4,302
165
Moontayle is a sponsored poster cmon guiz arguing with him is pointless
Oh, you people are funny.

I definitely noticed the more positive atmosphere in the TOR community the last few months, although that was wrecked in the Oceanic community with their sad announcement last week.
Yeah, overall I think it kind of sucks but their reasoning is sound, insofar as doing it because of population concerns. Which, honestly, is why the conversation was started in the first place.
 

sakkath

Trakanon Raider
1,790
1,100
Yeah, overall I think it kind of sucks but their reasoning is sound, insofar as doing it because of population concerns. Which, honestly, is why the conversation was started in the first place.
Their reasoning is mostly bullshit, they could have at least tried a server merger of the 3 Oceanic servers. I would have given up the PvP server where all of my characters are on (Master Dal'Nara) to merge into a PvE server with a bigger community. It will be sad to give up the good ping (I can see the Vocus datacentre in North Sydney where the server is out of my window) but it will be good to have quick WZ queues again.
 

Ambiturner

Ssraeszha Raider
16,080
19,632
See, now that's just sensationalism. They said people consumed it faster than they anticipated. Nothing more, nothing less. Logical extrapolation of the "problem", given that SWTOR has exactly one thing other MMOs don't (to date), is that people did so because of the story. It still takes a chunk of time to get to 50, and whether or not it takes you 80 hours or 200, there is still content to be leveled through.
That's the point. Nobody I know played this more than any other MMO when they were released, yet we all got bored much faster in SWTOR than any other. So either they were clueless about an entire genre they spent $200 million on, or they are lying.
 

Caeden

Golden Baronet of the Realm
7,701
12,899
I'm willing to say both. Mythic guys? Full of shit. Bioware guys? Bought mythic bs entirely with wide eyed cluelessness.

If Moontayle is sponsored, he's better at his job than the Elder Scrolls douche.
 

spronk

FPS noob
23,523
27,515
i vaguely remember a ton of people in my guild using antiAFK macro shits to basically be logged in all the time, because of massive server queues on launch. It was really hard to do it too, since swtor had 2 processes so you had to "target" the right one.

the more interesting takeaway for me is that the game is starting to make real money for EA using the store, and sub numbers are increasing. I think all of us assume swtor is a massive failure and the f2p conversion was done in the worst possible way ever, but the article seems to suggest its all going great for the game now. I just shake my head and think about how stupid people are, but have no reason to believe he is lying about that part.
 

Rhuobhe

N00b
242
1
Ton of people are still playing and F2P blew away all expectations. I am sorry if this is not what most of you want to hear.
 

Caeden

Golden Baronet of the Realm
7,701
12,899
I still log in from time to time as a f2p player, and the servers are hopping with 4 instances of the fleet at least. Anecdotal, but all zones seem bustling. We'll see if EA mentions it in the next quarterly report.

I know my 10 year old cousin picked it up with his friends but they're not a great customer since their parents will never buy a sub and, at least his, won't ever drop a dime on "one them damn games that's rottin' yer brain..." I still can't believe they gave the story away free.
 

Byr

Ahn'Qiraj Raider
3,820
5,445
i vaguely remember a ton of people in my guild using antiAFK macro shits to basically be logged in all the time, because of massive server queues on launch. It was really hard to do it too, since swtor had 2 processes so you had to "target" the right one.
the right way to do it was run a mouse recorder and bot space missions.