It's a a co-op zombie apocalypse shooter where you get to play as one of these four characterswhat the fuck is crossfire
Raiding was easy because the first boss was bugged so you could use the miss debuff and trivialize the hard phase, the third boss was a puzzle with trash spawns which was bugged to shit (but you could farm infinite loot drops from it by reseting the zone), the fourth was simply everyone 1v1ing their own elite mob, and the 5th could also bug out so if you zoned back in with new people and it would respawn and only drop guaranteed loot for the new guys.It probably took about the same time to go 1-50 as it does in SWTOR. I think you're confusing leveling with raiding. SWTOR raiding was easy because of the amount of people who have been raiding in the same nature for 12+ years.
Tf2 has a huge population. I'm sure the same TF2 people would say what idiot is paying Blizzard 15/mo just to play! Chicken --> Egg, ya know.that is a crazy revenue list, who the fuck woulda guessed some asian shit would be grossing $1b in micro transactions?? And what the fuck is TF2 doing on that list, do that many people seriously buy fucking $130m of hats??
Yeah. I was kind of wanting to check it out recently too, just have not had the time.It kind of feels like SWTOR is getting the last laugh after its disastrous beginnings. F2P really *did* turn it around for SWTOR.
I was late to the party with EQ. I got in late 2001, but even then leveling was still difficult compared to today's EQ.SWTOR leveling with the storylines was great, but I agree it has nothing to do with an MMO. It's a single player element tacked into an MMO.
WOW leveling in Vanilla was super easy. There was no danger, and it was engineered to be fun and easy, especially compared to EQ. Did you play EQ in 99?
It probably took about the same time to go 1-50 as it does in SWTOR. I think you're confusing leveling with raiding. SWTOR raiding was easy because of the amount of people who have been raiding in the same nature for 12+ years.
My rogue steamrolled everything solo in vanilla WOW while leveling. By contrast, there were a lot of encounters in SWTOR I couldn't have beaten without my companion as the game was really designed for their use.Agree with you that WOW leveling was not difficult, especially coming from EQ. To me though what made SWTOR far easier, and faster was the companions. If you buffed their presence you would steam roll content.
Your experience and my experience of rushing to the raid scene were vastly different. We did the Rancor boss first. IF you didn't randomly die upon zoning in you were stuck in place on top of everyone else unable to move. Or you camera was underground and still unable to move.WOW at release was no where near as easy as it is today. Most games are toned down after they have been out as long as WOW has, even EQ as far as the leveling goes.
SWTOR from day 1 was was a joke as far as leveling goes. Nothing more to say about that other than a few decent story lines. As far as the raiding goes. Myself, and a few other guildies on our first night of raiding pulled out literally 3-4 pieces each of best in slot gear at the time, off the very first raid we entered. The first boss in fact, the gatekeeper in Eternity Vault was able to be soloed.
Shame really. Had so much potential, but in the end they really just had no clue how to build a proper MMO.