Hatorade
A nice asshole.
Save 25% on Tales of Maj'Eyal on Steamamazing roguelike turnbased adventure game. Love the open world/dungeon mix, lots of class/race combos etc.
Alchemists are still pretty fragile, and you will find late game that bosses have enough to survive multiple bombs, so you have to move to a more careful style. Still, for blowing the crap out of those pesky adventurer parties, antimagic patrols and orc patrols they are the reigning champs, especially if you pick up an 'of delving' item so you can track them and blow them the fuck up from max range, out of sight behind a few trees. Protip - adventuring parties are *not* an easy source of free loot on most classes, this makes the revenge you can get with alchemist extra sweet ;pThis game is great. I really like the unique mechanics of each class. Makes for interesting replays. Alchemist seem to be the most overpowered class by far. Those gemstone bombs are no joke when you fully upgrade them. Not to mention, being able to turn all metallic items into gemstones means you can buy the best gear very early on. Add on a fearless speed bump of a golem and you have just unlocked EZ mode. Bulwarks are also a solid starting class, but they seem to lag in the damage department later on.
Says the guy with a Magelo profile... Come on up to at least 2005 please.Totally bored of this constant stream of shoddy looking roguelike clones.