I know for a fact it will work on your phone or tablet. I think they just added Roku. Everything else is iffy. Also Samsung smart tv'sMy Comcast login works for hbogo???
Suddenlink where I live is the same way. HBOGO is the only service that works here. The Cinemax and Showtime ones do not. Can't even fucking get those channels in HD.You can login to websites just fine and some apps. I don't have a list of what is supported and what isn't. They seem to have a real hardon for Hbogo.
This is the bullshit they say when anyone complains about it.
"With every new website, device or player we authenticate, we need to work through technical integration and customer service which takes time and resources. Moving forward, we will continue to prioritize as we partner with various players."
That is awesome. Can't wait to buy this.http://blog.us.playstation.com/2015/...oming-in-2016/
Project Morpheus due first half of 2016 + Key changes
OLED display: In exchange for the 5 inch LCD, the new Morpheus VR headset is equipped with a 5.7 inch 1920 X RGB X 1080 resolution OLED display. This new screen expands the field of view and enables low persistence, removing motion blur.
120hz refresh rate: The previous refresh rate spec has been doubled for this new prototype, which means games for Morpheus can be rendered at 120fps. When combined with the OLED display's high refresh rate and the power of PS4, Morpheus is able to output amazingly smooth visuals.
Super low latency: We know how critical low latency is to delivering a great VR experience, and we've reduced latency to less than 18ms, about half of what the first Morpheus prototype had. Low latency is critical to deliver a sense of presence, at the same time making the VR experience comfortable to players.
More accurate tracking: To make positional tracking more precise, we've added three LEDs to the headset - one on the front and two on the side - for a total of nine LEDs to support robust 360 degree tracking.
User-friendly design: We've made the Morpheus VR headset easier to put on and take off, with a single band design and quick release button. The headband supports the weight of the unit on the top of your head, so there is no pressure on your face. Other components have also been adjusted and configured to make the headset lighter, so that players do not find the headset cumbersome or uncomfortable to use.
High refresh rates are not only useful when you have the FPS to match them. You need the fastest refresh rate you can get on these VR things because without it, you get motion blur which usually results in nausea.What good is a 120hz refresh rate when they can't get games to do 60fps now? The headset might be nice but being a PS4 product makes it pretty much gimped. That is unless you can some how hack it to work on a PC.
IIRC for VR headsets you actually want a refresh of 2x the FPS in addition to what was said by Lenas (or maybe it's how he meant it) - because the refresh is basically done for one screen then the other and cycling back and forth between them, since if you just had each half of the screen refreshing together rather than toggling back and forth you'd get really strange tearing.What good is a 120hz refresh rate when they can't get games to do 60fps now? The headset might be nice but being a PS4 product makes it pretty much gimped. That is unless you can some how hack it to work on a PC.
That makes sense, thank you. Does anyone know what the latency is on the Rift?High refresh rates are not only useful when you have the FPS to match them. You need the fastest refresh rate you can get on these VR things because without it, you get motion blur which usually results in nausea.