Watched this today. Was a pretty good doc about the art history of D&D. Keith Parkinson is still the GOAT.Pretty awesome. Sorry if its been posted already. Amazon Prime Video warning Eye of the Beholder: The Art of DUngeons and Dragons
You can find a few 3rd party products published in the 4e era, but aside from that I'm not aware of any fitting your description.I swear I've asked this before... but I don't recall the answer:
Is there a game that has taken up the torch of 4e and continued making material in the same style of that system as Pathfinder did for 3.5e? I really liked that system but I realize that anyone who wants to play "D&D" at this point is gonna assume 5e+
What made 4.0 so bad for the game?You can find a few 3rd party products published in the 4e era, but aside from that I'm not aware of any fitting your description.
4e nearly killed D&D so there weren't a lot of developers looking to reproduce that system.
Not sure if serious....What made 4.0 so bad for the game?
What made 4.0 so bad for the game?
D&D 3/3.5 are considered by many to be the golden era of D&D and the players
Admittedly, I have very little experience with TTRPGs outside of D&D. I've played a bit of Heroes, GURPS, Shadowrun, and some Vampire: the Masquerade, but the totality of it all comprises less than 1% of my experience. However, I do remember the sea of softbacks at local gaming shops, as you describe. The memory that sticks out more than any other is how shitty a lot of the art was, but that's probably because I'm a bit of a snob when it comes to fantasy art. It's hard not to be when my youth was shaped by Easley, Elmore, Caldwell, Parkinson, Horne, and Brom.While 3.0 and 3.5 were very good editions of Dungeons and Dragons the SRD opening gaming license thing led to every game company making a d20 version of their game and a sea of d20 products on the shelves. Shadowrun d20, Deadlands d20, 7th Sea d20, Star Wars d20, Legend of the Five Rings d20, barf. Every single one of those took all the cool, unique aspects of their game systems and turned them in to the same basic swill. Instead of your Deadlands huckster casting spells by trying to assemble poker hands from a deck of playing cards and a cool poker chip exp system you're casting Magic Missile. Star Wars? Don't forget to take the two-weapon fighting feats on your Jedi so you can use the obviously superior double lightsaber.
Buying a third party d20 product was just throwing your money away. I remember my local game store had a huge shelf full of soft cover books published by any game company that could cobble something together and no DM I knew would let any of that in to their game. It was the tabletop equivalent of back when anyone could make games for the Atari. There was absolutely no quality control.
Admittedly, I have very little experience with TTRPGs outside of D&D. I've played a bit of Heroes, GURPS, Shadowrun, and some Vampire: the Masquerade, but the totality of it all comprises less than 1% of my experience. However, I do remember the sea of softbacks at local gaming shops, as you describe. The memory that sticks out more than any other is how shitty a lot of the art was, but that's probably because I'm a bit of a snob when it comes to fantasy art. It's hard not to be when my youth was shaped by Easley, Elmore, Caldwell, Parkinson, Horne, and Brom.
Given how popular 5E is I have to assume all work on 4E systems stopped.I swear I've asked this before... but I don't recall the answer:
Is there a game that has taken up the torch of 4e and continued making material in the same style of that system as Pathfinder did for 3.5e? I really liked that system but I realize that anyone who wants to play "D&D" at this point is gonna assume 5e+
Given how popular 5E is I have to assume all work on 4E systems stopped.
I have to preface by saying that I hate 4e because it felt too much like a videogame.The reason I asked is that from an actual game design point of view (divorced from the content itself) the 4e rules are really nifty in terms of providing some specific structure to combat encounters. Its especially useful for players or GMs hat are a little less savvy on the rules and/or lack the necessary creativity to have dynamic encounters.
I'm seeing some issues in 5e now with the overall action economy, especially with some archetypes. Some characters have synergistic action (many of which do more than 1 thing), bonus actions, reaction etc while others are pretty much just a singular action and that's it. It's not as silly as 3.5e was with the myriad of layering bonuses and special tweaks, but it's still getting a bit weird. The whole counterspell spam and legendary action system turns tactical combat into a game of Uno.
I have to preface by saying that I hate 4e because it felt too much like a videogame.
That's really the proper criticism versus listing all the bits and bobs that are shitty like I did. It's so very "gamey" with all the RP taking the backseat. The players and the DM aren't constrained or anything but it's like taking a squad-based small unit tactics table top miniatures game and trying to bolt roleplaying on top. Alright I guess but why aren't we just playing a RPG?
At the time of its release I was completely burned out on d20 and 4th was a lot of what I was looking for in a new iteration and I think in its final state it is a very good system BUT if someone doesn't want to spend most of their time at the table playing a miniatures game you will never convince them to like something they don't like.
I do agree 4e load outs are super video game build-esque. But for me I love that. And 9 out of 11 of players cannot make stuff up to do. We played 3.5 for years. And so many of them would spend all night "roll to hit" nothing else.I have to preface by saying that I hate 4e because it felt too much like a videogame.
That said, without you being more specific, it's hard to understand what you're really taking issue with, but Counterspell is definitely one of the spells that can create some fuckery. However, Legendary actions are definitely a good addition because they're designed to give powerful creatures a chance when they're encountered alone or with minimal support. Without them, even incredibly powerful creatures can die before they have an opportunity to do anything at all if they don't roll well on initiative. Which is precisely due to how action economy works in 5e.
It's incredibly disappointing as both a player and DM for your BBEG to get punked in one round after weeks or months of pursuit/build-up. It still happens pretty often, but I think that's more a consequence of DMs being unwilling or afraid to tweak a creature's stat block.
I do agree 4e load outs are super video game build-esque. But for me I love that. And 9 out of 11 of players cannot make stuff up to do. We played 3.5 for years. And so many of them would spend all night "roll to hit" nothing else.
But then the same guys with 4e were doing all this awesome stuff. Cause it finally an option written down for them to do.