The D&D thread

Talos

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Finally started Curse of Strahd again. This is the 5th attempt. The campaign itself is cursed.

But all the players get along, there's no family drama (fuck playing with married people again), and everyone has a stable job. I have hope for this one.
 
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Grabbit Allworth

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Finally started Curse of Strahd again. This is the 5th attempt. The campaign itself is cursed.

But all the players get along, there's no family drama (fuck playing with married people again), and everyone has a stable job. I have hope for this one.
You've encountered the most powerful boss in the game.

I genuinely wish you good luck.

My last campaign concluded a few months ago after running for a little over 3 years. It started out rocky and I had to replace 4 or 5 players, but the last two years were rock solid.

I'm taking a break because DM'ing takes a lot out of me, but I plan on running another lengthy campaign in 6 months or so.
 
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Indyocracy

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I've managed to hold off my biggest achillies heel so far, the shiney new idea. My ToA campaign has reached Omu and I managed to not switch to a new idea mid campaign so far despite planning the start of two different campaigns up to this point lol. We swap dms each month and play every other week, the Jungle hex crawl took them over a year( Started Jan 2024, they really wanted to keep exploring before going to Omu heh). Now I just gotta get them through the other 3 parts without me getting distracted...
 

bigmark268

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Always remember when DMing. Less is more. The less you plan, the more of that plan the players will do. And the more you plan, the less of that players will do.

But if you want to keep them "on the rails" make up choices and options that are fake. So they end where you want.

Ex: The hallway splits left and right. Which way do you go? Doesn't matter! Which ever way they go they get the same outcome. But they don't know that.

I love adding in tons of that so they think they are doing so much more. Mixed in with a fair amount of real choices.
 
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Harshaw

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Always remember when DMing. Less is more. The less you plan, the more of that plan the players will do. And the more you plan, the less of that players will do.

But if you want to keep them "on the rails" make up choices and options that are fake. So they end where you want.

Ex: The hallway splits left and right. Which way do you go? Doesn't matter! Which ever way they go they get the same outcome. But they don't know that.

I love adding in tons of that so they think they are doing so much more. Mixed in with a fair amount of real choices.
I hated DM'ing, but if they wanted me to run D&D I was gonna make it painful for them. Like the time I spent a year completely filling out the Ruins of Undermountain and locked them in for an entire campaign. lol
 
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Grabbit Allworth

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Both Chris Perkins and Jeremy Crawford are leaving WotC. Those two were really the last bastion that D&D had going for it and that isn't saying much, at all.

The IP is going down in roaring flames and all they have left is turbo-woke, mentally-ill idiots like Makenzie De Armas and she doesn't have a single creative cell in her body.

Here's to hoping that the IP gets put up for auction and someone who cares about the brand scoops it up and does it justice.
 
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Dr.Retarded

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Both Chris Perkins and Jeremy Crawford are leaving WotC. Those two were really the last bastion that D&D had going for it and that isn't saying much, at all.

The IP is going down in roaring flames and all they have left is turbo-woke, mentally-ill idiots like Makenzie De Armas and she doesn't have a single creative cell in her body.

Here's to hoping that the IP gets put up for auction and someone who cares about the brand scoops it up and does it justice.
No goddamn reason you can't play the old versions because you've got probably all of them in hard copy.

I'm in an all honesty what the hell do you need to keep rewriting or revising the rules. I thought fifth edition was pretty goddamn slick, that's something you can tailor it for your own campaign. Three and a half was kind of clunky, but still fun. We never played four.

Fuck em though. Let it burn to the ground. It's also not as if there aren't a ton of other wonderful tabletop RPGs out there like RIFTS.
 
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Talos

Golden Baronet of the Realm
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No goddamn reason you can't play the old versions because you've got probably all of them in hard copy.

I'm in an all honesty what the hell do you need to keep rewriting or revising the rules. I thought fifth edition was pretty goddamn slick, that's something you can tailor it for your own campaign. Three and a half was kind of clunky, but still fun. We never played four.

Fuck em though. Let it burn to the ground. It's also not as if there aren't a ton of other wonderful tabletop RPGs out there like RIFTS.
Yep. 5th has been out for over 10 years now and it works great. It's easy to tweak things to fit your table.

With AI, in a single afternoon you can develop any one-shot or outline a long campaign. Even create NPC and location art to share with the players.

A DM can organize all their stuff in OneNote or something similar. No need for D&D beyond. I see no reason for WotC to exist.
 
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Grabbit Allworth

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No goddamn reason you can't play the old versions because you've got probably all of them in hard copy.

I'm in an all honesty what the hell do you need to keep rewriting or revising the rules. I thought fifth edition was pretty goddamn slick, that's something you can tailor it for your own campaign. Three and a half was kind of clunky, but still fun. We never played four.

Fuck em though. Let it burn to the ground. It's also not as if there aren't a ton of other wonderful tabletop RPGs out there like RIFTS.
The official rules haven't influenced my games for 5+ years, but the symbolic destruction of what D&D was isn't just about the rules. D&D is an IP that I have a very deep love for and seeing it wither is extremely painful. Furthermore, I'm not just a player -- I'm also an avid collector, but I sincerely doubt that the future products are going to be compelling enough to buy.

Also, the departure of Perkins and Crawford (mostly just Perkins) doesn't bold well for future movies, PC games, etc.

Perkins was a pretty extreme Liberal, but he did understand that he needed to avoid some of the mistakes that Leftists push. Now, unfortunately, the game is completely controlled by those Leftist ideologs.
 
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Dr.Retarded

<Silver Donator>
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The official rules haven't influenced my games for 5+ years, but the symbolic destruction of what D&D was isn't just about the rules. D&D is an IP that I have a very deep love for and seeing it wither is extremely painful. Furthermore, I'm not just a player -- I'm also an avid collector, but I sincerely doubt that the future products are going to be compelling enough to buy.

Also, the departure of Perkins and Crawford (mostly just Perkins) doesn't bold well for future movies, PC games, etc.

Perkins was a pretty extreme Liberal, but he did understand that he needed to avoid some of the mistakes that Leftists push. Now, unfortunately, the game is completely controlled by those Leftist ideologs.
 
  • 1Worf
Reactions: 1 user