The D&D thread

  • Guest, it's time once again for the massively important and exciting FoH Asshat Tournament!



    Go here and give us your nominations!
    Who's been the biggest Asshat in the last year? Give us your worst ones!

bigmark268

Vyemm Raider
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Been running a new campaign using the reworked 5e Temple of Elemental Evil as a 50th anniversary of D&D thing as well as the first time I've GM'd actual by-the-book D&D in literally decades using the 2024 rules. Its interesting how, in many ways T1 holds up nearly 5 decades later, but in other ways its very much a product of gaming in harsh Wisconsin winters of the pre-internet age.

As a result I've had to make a few tweaks to the adventure in order to provide actual motivation, but also factor in players who 1) DONT automatically check every surface for secret doors / traps but 2) DO try and role play / talk to all the 'bad guys' rather than just charging in murder-hobo-style.
Oh dude I hear ya. And every group is different. Even every player in thst group is exceedingly different. And has their own play style. That's where the real trick lies. Being able to engage 5 to 8 different play styles at once like that.

My group. I can count on one hand hoe many times they've checked for secret doors on one hand. And that's only when I goad them into it. Same for checking for traps. I forced their hand with thst last session. Fireball fungi in a small room. Almost killed 2 people before they stopped.
 
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Grabbit Allworth

Ahn'Qiraj Raider
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Anyone with extensive D&D experience knows that keeping a group going is THE hardest part of the game and everyone's differing view of what D&D 'is' has a lot to do with why so many groups implode.

I try really hard to give all my players what they want, but the DM is a player too and I'm not willing to invest numerous hours every week into a game that isn't fun for me.

Fortunately, most (but definitely not all) of the players I've had enjoy the type of game I prefer to run.
 
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Harshaw

Throbbing Member
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Gdgf4MDWAAAWJIu.png
 
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ronne

Nǐ hǎo, yǒu jīn zi ma?
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Having grown up knowing Gary personally and learning to play DnD from him and Ernie when I was like 12 - WOTC can eat an entire bag of cocks.

The enshitification of the modern era of DnD was one thing, I can just not buy it and ignore it until it morphs back in to something approaching sane, but going out of their way to destroy the legacy of the creators because they were what, white guys from 70s?

ghost-modern-warfare2.gif
 
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Grabbit Allworth

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Why anyone would voluntarily give WOTC money at this point is a mystery. o_O
When it comes to woke shit, I am a hateful, spiteful, near-insufferable asshole that constantly spouts off about how much I hate it and I've cut out dozens of offending products/services from my life, but D&D is my Achilles heel.

I still buy most of the books they print despite knowing they're largely trash, but I find myself skipping releases more often. Even though the game is a childhood love, I do have a limit.
 
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Ome

Trakanon Raider
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Seems Elon is asking how much Hasbro is and is upset about the Gygax attack. The crazies on reddit and EnWorld are foaming at the mouth at the thought of Elon making D&D great again.
 
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Qhue

Tranny Chaser
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BTW the D&D episode of the new Amazon series Secret Level (the first episode, released today) is pretty badass.
 

Qhue

Tranny Chaser
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Its an anthology of animated shorts (15 mins each It think) with each episode based on a game. So D&D, Pac Man, Armored Core, Unreal Tournament, Pong, etc. There's even an episode based on Concord...
 
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bigmark268

Vyemm Raider
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For music? i just put on a random pandora station. Past few years ive used music form these guys Derek & Brandon Fiechter

Also old 3 and 3.5 edition stuff used to come with CDs of NPCs talking, tavern banter, dungeon sounds. But those are nigh impossible to find now.
 
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Hoss

Make America's Team Great Again
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I just picked up the spell catapult on my bard/sorcerer. It looks like it would have some good utility. Give me some ideas for how to use it. The most obvious one is to throw firebombs etc with it to do extra damage. But I feel like there is more. Can I steal something with it? Launch it towards me and then catch it? Or would I take damage and risk destroying the item?
 

Hoss

Make America's Team Great Again
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I gotta ask. What is the apell catapult. I mean I get what it is. But is it a feat or spell or an item?
level 1 spell. It's on the sorcerer list, but not the bard list. Probably on other caster's lists though.

I don't feel like looking it up to quote verbtim, but in essence, I can chuck an item within 120 ft of me 90 ft in any direction I want. If it hits a wall or object it stops. If it hits a creature they get to roll a save and on fail take 3d8 dmg. The item I launch takes the same amount of damage.

Weight limit is 5 lbs and I can upcast it to add 5 lbs per level.
 
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Indyocracy

Stock Pals Participant
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I just picked up the spell catapult on my bard/sorcerer. It looks like it would have some good utility. Give me some ideas for how to use it. The most obvious one is to throw firebombs etc with it to do extra damage. But I feel like there is more. Can I steal something with it? Launch it towards me and then catch it? Or would I take damage and risk destroying the item?
The silliest use requires a friend to ready an action an a folding boat


It is 4lbs before activated and can be turned into:

The second command word causes the box to unfold into a ship 24 feet long, 8 feet wide, and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably.

So you launch it and your buddy command words to transform it. You will need a new boat...

You can also enlarge/reduce something up to 40lbs and end concentration as it flies through the air, large vat of holy water, oil to be set on fire, or a hell of a battering ram
 
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bigmark268

Vyemm Raider
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level 1 spell. It's on the sorcerer list, but not the bard list. Probably on other caster's lists though.

I don't feel like looking it up to quote verbtim, but in essence, I can chuck an item within 120 ft of me 90 ft in any direction I want. If it hits a wall or object it stops. If it hits a creature they get to roll a save and on fail take 3d8 dmg. The item I launch takes the same amount of damage.

Weight limit is 5 lbs and I can upcast it to add 5 lbs per level.
That does sound like alot of fun lol.