The Division 2

  • Guest, it's time once again for the massively important and exciting FoH Asshat Tournament!



    Go here and give us your nominations!
    Who's been the biggest Asshat in the last year? Give us your worst ones!

a c i d.f l y

ಠ_ಠ
<Silver Donator>
20,062
99,466
I am coming to the same conclusion. The game is running CPUs and possibly GPUs at 100%+ and causing them to crash. I have returned my CPU clock to 3.6GHz from the 3.9GHz I usually run, and the game is suddenly stable.

I wonder if I limit the CPU power state maximum to like 95% or 98% in windows power management if the problem will resolve even with an overclock?
An early version of the base code for Star Trek Online was burning 100% clock cycles doing nothing, causing gpu and cpu to overload, overheat and crash. Betting they left a process open here that's not actually doing anything, causing this crashing issue. It's funny that a game would need to hard code a cap on utilization... Should be an "easy" fix.

However, with all the software trying to run overlays at the same time, that could be another issue splitting gpu cycles, and the root of my alt-tab crashing issue as it's trying to initialize said multiple overlays when bringing the game back to active.
 

Warr

<Bronze Donator>
981
1,395
My impressions:

Played last night and today for about 8 hours total on PS4. Had a good number of hours on Div 1 for PS4, sticking with it far longer than most of my friends. Mostly on the starter character but dabbled on the level 30 character.

The Good:
- Agree it is very similar to Div 1. Mostly a good thing, sometimes a not-so-good thing.
- Going back to the low-level cover-shooting was very refreshing compared to the run-and-gun that Div 1 turned into (at least how I was playing).
- Same for the feeling of exploration and side missions. Besides the story missions and side missions, there are a bunch of random events that pop up that you can choose to participate in (similar to missions that pop every so often in West Side Pier if you played that in Div 1). West Side Pier represented what the whole Light Zone should have been and I am glad they went back to that in Div 2.
- Gunplay felt good. Felt like there was some weight to them? I don't know, I don't play every shooter under the sun. A lot of the high RPM weapons can still be hard to control. Mods seemed to be pretty big game for fixing that (as before). Nothing really felt bullet-spongey, in fact it was very satisfying to melt a guy once you get a bead on him, including a little more blood spray effect.
- Really like the crafting system (negative stats on mods nonwithstanding). No more having 30 mods taking up space in your inventory and sorting out the best ones with 1% more in a stat. Your other crafting recipes will also always give you an item of that level. So no more level 4 guns recipes that are mostly worthless in endgame.
- Armor system took a little getting used to but once you do, it's pretty intuitive and you start to try and ration your armor packs throughout a mission. If you are getting close to the end and everyone is one 0-1 armor kits left, you know you haven't been playing well.
- Alternate activities like collecting stuff and donating gear to complete objectives.
- The end-game mission was a new faction in an old mission map we ran before. I'm fine with a little recycling of content like that since it's a new experience. At least it shows they are trying to pay attention to end-game content.

The not-so-good:
Only played a little with the level 30 char and you get a harder instance with 32s to go against. Didn't play long enough to see how that was balanced or tuned overall so the jury is out on that.
Play control for getting into cover. Don't know what's wrong with but Jesus Christ if I hit X and jump up on top of a cop car and get lit the fuck up one more time, I swear to god I'm throwing my controller.
Overall readability. Ton of small text and there's a setting but it doesn't fix everything. Same for stuff like text color in the menus.
Overall presentation. World is huge and vibrant, but it kind of detracts from the game when there is so much shit all over the place to distract you. Taking a shot at a guy in the distance is hard if you can't even see them in all that crap. The winter NY environment was better in part because there was much less shit all over the place.
Game is like Div 1 in that it is great in a group, but sucks solo (my experience). Pugging main missions isn't a big deal but the rest of the game could be kind of a pain, at least until you get some sort of solo self-sustain build worked out.

Overall, I liked it. However, I will probably wait to buy it until a month or so goes by. A couple reasons:
1) Maybe just wait for a little more polish and fixing the worst bugs.
2) Just basic work and life shit will keep me from playing it at least a week.
2) I plan on playing and getting the full experience with a buddy and he will also be waiting a little bit. I could trade GamerTags with some folks on here (and still might), but that's never seemed to work out in terms of matching up playtimes, which is what it is. I'm also still having fun playing Diablo this season with my 2 brothers. So maybe once that runs it course, I get into this. Can really only afford the time for one mindless loot game at a time.
 
  • 2Like
Reactions: 1 users

Mizake

Trakanon Raider
993
2,122
Weapon mods are still a huge con. Negatives shouldn't exist at all (unless they scrap everything and make it work like Ghost Recon but it's too late for that), and they are still so bad that almost none of the mods are ever worth using.



I don't understand how anyone who played Div 1 could say this. They are worse in every single way possible. By the look of things there will never be anything like the Tactician build we have now (which is what I play almost exclusively).

In the beta 5 of my items have skill cooldown % on them plus I have a set bonus for a sixth, and two of them are blue/purple with +20% skill duration. It's still a ridiculously long time to wait between uses, especially when half the time I put up a turret and some cocksucker kills it instantly because both it and the drone are made of tissue paper. Some of that could be fixed at max level if I can get HE items with skill power on top of cooldown and duration effects, but it's still nothing remotely close to 4pc Tactician + Barrett's vest + Inventive backpack in Div 1. I'm not sure why I'd want to bother though, since most of the skills require babysitting which is time better spent just shooting.

I'm dumb optimistic though and still preordered the gold edition from Gamestop. If I don't end up hating the game for the things that just annoy me in the beta, I'm sure I'll end up buying the Year 1 pass anyway, so might as well get 3 days early access and miss at least some of the shitshow the game/servers will experience on the actual release day.


I think it's too early to judge on builds based on skills. Don't forget, Tactician set was an end-game set, and not only that, I believe it only came during the second expansion of set pieces, so really it was months or maybe even a year into the game. We haven't seen any of the end-game items or builds yet.

I really didn't find the drone or turret to be made of tissue paper. For the turret, just make sure it's not sitting out in the open on like top of a box, then it's dead for sure. Better placement is like on the top of a staircase protected by siderails, that way it smokes anyone coming up the stairs and it doesn't get shot up. For the drone, it's more effective deployed if you are moving and doing a flanking attack or such. If you are in cover then it's gonna just get shot up. I realize a lot of the game is spent in cover, but I find it best to deploy the drone then moving to a new location or just strafing enemies until I reposition.

Of course, at higher levels unless there hit points improve, then yes, they will get destroyed easily. As of level 8 though, it hasn't been an issue for myself.
 

Vorph

Silver Baronet of the Realm
11,586
5,395
Play control for getting into cover. Don't know what's wrong with but Jesus Christ if I hit X and jump up on top of a cop car and get lit the fuck up one more time, I swear to god I'm throwing my controller.
Did you happen to turn parkour mode on? They might as well have just called it suicide mode, plus all you have to do is hold down circle for the same effect when you do want it on.

Game is like Div 1 in that it is great in a group, but sucks solo (my experience). Pugging main missions isn't a big deal but the rest of the game could be kind of a pain, at least until you get some sort of solo self-sustain build worked out.
Yeah, at level 30 there's a brand set that gives you armor regen that starts a couple seconds after you enter cover. It's so strong that the repair drone is pointless.
 

Warr

<Bronze Donator>
981
1,395
Did you happen to turn parkour mode on? They might as well have just called it suicide mode, plus all you have to do is hold down circle for the same effect when you do want it on.

Yes I did. I suspected Parkour Mode might have been the culprit but it was not described that way in the menu.

Yeah, at level 30 there's a brand set that gives you armor regen that starts a couple seconds after you enter cover. It's so strong that the repair drone is pointless.

Awww yeah
 

mkopec

<Gold Donor>
26,482
40,585
I did the lv 32 mission with the grenade launcher dude, definitely soloable, although much harder than the lowbie shit we did. What I noticed is more enemies, they do more flank maneuvers and they have mobs that send fucking exploding drones at you. They also have these robot dog looking things and other robots with each having their own crit spots on them. Loot drops frequently and plenty, had pups and legendary drop for me so its not going to be an issue with loot, but more like the right kind of loot with good perks and shit.

Didnt do much dark zone shit, im not too familiar with the shit, all the aspects of it, but I did try a few matches of the TDM stuff 4v4 and it was fun.

all in all it seems like a deep game, tons of shit to do, tons of stuff to collect, tons of weapons of all kinds, my kind of game. Definitely buying this, and im gonna grind the shit out of it.
 
  • 1Like
Reactions: 1 user

Nija

<Silver Donator>
2,009
3,960
I did about half the level 32 mission on hard mode before I had to split. It's doable, but the builds for those characters kind of suck in my opinion. I wouldn't go with any of those builds. Makes it hard to play.
 

Utnayan

F16 patrolling Rajaah until he plays DS3
<Gold Donor>
16,617
12,749
I wish I had more people on my X1X friends list from here because that version ran a lot smoother for me. But everyone here and other places is on my PS4 friends list.

So I am probably going to have to bite it and hope they patch the tearing issues and the REALLY bad pop in in comparison to the X1X.
 

Vorph

Silver Baronet of the Realm
11,586
5,395
Texture pop-in definitely isn't HDR related. It's a big problem on all consoles. My SSHD seemed to mitigate it somewhat in the private beta but it was worse this weekend. I thought it was really weird that Digital Foundry talked about tearing in their video (which I still have not seen a single instance of) but didn't have a single mention of the constantly-in-your-face texture issues.
 

mkopec

<Gold Donor>
26,482
40,585
I know most of you guys are playing this on consoles, but like I said my kid was having problems with his PC running this and it clearly met and exceeded the min specs. i5 6600K @4.3ghz, 16ghz ram, 1070 gtx.

His CPU was running at 100% all game long.
 

Alasliasolonik

Toilet of the Mod Elect
<Banned>
4,908
9,891
I know most of you guys are playing this on consoles, but like I said my kid was having problems with his PC running this and it clearly met and exceeded the min specs. i5 6600K @4.3ghz, 16ghz ram, 1070 gtx.

His CPU was running at 100% all game long.

I fucking hate when people say this shit on forums but I didnt have crashes or problems. i7-8700k (all ultra settings for gfx in-game) peaked at like 30% unless it was the thunderstorm with 3 different groups of people around me and it was like 45% and very normal temps for the 2070gtx. This is with multiple other programs running for discord/music/chrome/cam-msi afterburner/etc.
 

Utnayan

F16 patrolling Rajaah until he plays DS3
<Gold Donor>
16,617
12,749
Texture pop-in definitely isn't HDR related. It's a big problem on all consoles. My SSHD seemed to mitigate it somewhat in the private beta but it was worse this weekend. I thought it was really weird that Digital Foundry talked about tearing in their video (which I still have not seen a single instance of) but didn't have a single mention of the constantly-in-your-face texture issues.

And on the flip side, I had zero texture pop in/asset pop on the X1X - HDR Enabled. I re-enabled HDR on my PS Pro and it worked - either with SDR or HDR I still had huge texture pop in and asset pop in - running on a 4tb Hybrid drive. Load times on my X1X were 30-40% quicker on average as well.

Wonder if I have a failing HD in my PS Pro. But, no other games are effected. I suppose I could always try a Cache clear.
 

Springbok

Karen
<Gold Donor>
9,518
14,093
Played the beta on PC over the weekend - pretty good, few issues though like move from cover (had a few rage moments where it took forever to move out of cover and got blown up), and I don't think the game looks great (everything maxed out on a 1080TI, 2700X)... especially after coming into this from Anthem. Almost looks last gen in some spots (the buildings specifically look poor). The weather was great though, and it didn't detract from an overall positive experience. Wish Massive would go hire the soon to be fired devs at Bioware that worked on the jet packs, class abilities, and gun feel and hire them for this game. The stuff D2 seems to have nailed down is the stuff that Anthem utterly failed at and the stuff that Anthem did well D2 seems to have done average on, if not poorly. I'll probably pick this up, as there is nothing else coming out that looks good and the general game flow is far superior to Anthem. End game gearing & DZ though are question marks for me so I'll have to see what that looks like before pulling trigger. Really wish Ubi had an Origin Access type of system to play this with
 
  • 1Like
Reactions: 1 user

Daezuel

Potato del Grande
23,809
51,725
I had terrible pop in on my pro too. They need to offer more pc like graphics options on consoles.
 
  • 1Like
Reactions: 1 user

Nija

<Silver Donator>
2,009
3,960
Oh yeah, texture pop-in, that was a definite issue. The best was the Theater base, where the vehicles that move to let you in and out have huge billboards on them. Those would have a resolution of 5. You could stand there for a bit before something would happen.

Edit: haha, I went back to my recording and found it. Check it out.

 
Last edited:
  • 1Worf
  • 1Like
Reactions: 1 users

mkopec

<Gold Donor>
26,482
40,585
I fucking hate when people say this shit on forums but I didnt have crashes or problems. i7-8700k (all ultra settings for gfx in-game) peaked at like 30% unless it was the thunderstorm with 3 different groups of people around me and it was like 45% and very normal temps for the 2070gtx. This is with multiple other programs running for discord/music/chrome/cam-msi afterburner/etc.

Yeah my shit ran perfect, same as you, about 30%-40% CPU as well. i5 9600k, 1070gtx not sure but the extra cores seem to really help, lol?

Im hoping they optimize this a bit more, but if not im ready to pick him up a mobo, ram and new proc too. He plays a ton of PC so its worth it for him. Call it an early bday gift, and then we can play this shit together. Its kinda sad because I just built this thing for him a few years back.
 

yeahthatisneathuh

Trakanon Raider
265
584
Mine ran really well in the beta, I have a 970 from a few years ago. I'm not running at 4k or ultra settings but I had no graphical issues/slowdowns.