Meanwhile, I blew through 10 keys last night trying to find the first piece for Chatterbox =/.
Wait, what? Each part drops only in a specific zone, and there's only 2 or 3 boxes in each of those zones that you can open every 24h. 10 keys for one part isn't possible if you're in the right places.
I got all three pieces with like 6 keys and then a 7th for the BP when I did the Bank mission (on hard but I don't think it matters). That wasn't me getting lucky, that's just how it works if you go to the correct locations. If anything I was a bit unlucky.
Honestly playing this game over the past week or so I have managed not to find one fucking upgrade, especially now that im looking for more LMG shit. While I like their red blue yellow balance wheel thingies, so you cant build some outrageous bullshit, its really hampering what I can build with what I want to. Not to mention balancing in other stats armor, health, etc and on top of that having some self healing?... Its like youre looking for a needle in a haystack of shit.
Yeah, the whole gear system is very inflexible once you see it all laid out in a spreadsheet. Want Badger 2pc for 7% elite dmg and that sweet 15% armor on kill (37.5% with Safeguard? Not sure if the Safeguard buff is applied before the armor on kill triggers)... well Badger only appears on Mask/Gloves/Backpack *AND* Badger gear never has talents. So immediately that means backpack is right out since you need an active talent slot there for Safeguard. Mask is fine, as the only good Mask talent is Dialed In and that was nerfed anyway. Gloves, well again you're not getting a talent, so that means you have to give up Clutch for the 15% armor on kill. Is it worth it? Maybe, if you go the high armor route (and Safeguard happens first). If you're using Widdz version with high health though, no way.
Looking at the setup I want, I need a Badger mask, Fenris vest, Murakami backpack, Alps gloves, Wyvern holster, and Gila kneepads. And they have to have the correct stat colors right out the gate since you can never change a build-wrecking red roll to a blue roll instead. You can fix talents, but that's usually the least of the problems I run into.
Edit: And the game desperately needs the optimization station added back. So sick of getting guns with the right talents only to realize that the damage roll is super low. Especially considering how huge the range is between low and high... a low roll gun can be as bad as using shit from the previous WT.