Vorph
Silver Baronet of the Realm
It seems more like Division 1 without DLC or any of the stuff they added after 1.6 (WSP/GEs/etc.) but I assume that kind of stuff will get added over time. There's an extra special ability slot, but it comes at the cost of the ultimate ability we had before. Supposedly it will be easier in the open beta to gain ammo for those abilities, so maybe they won't completely suck ass like they did in private beta, but I still think the whole concept is dumb. It's basically magic bullets that you start empty and gain them by performing special feats like headshots or killing enemies with explosions or while they have a status effect. I know Division isn't exactly realistic, but that shit's just straight up retarded.Long story short, it's basically Division 1 in its current state, with all the extra end game shit they added over the last couple years, an extra special ability slot, on top of the original two with slightly modified enhancements
I'm glad they listened to feedback and fixed the most ridiculous stuff enemies could do in private beta (skill and grenade spam, especially). I'm still extremely concerned about our abilities though. The core design is terrible compared to skills in Div 1.Enemies and abilities were poorly balanced in the last beta, but that's not a concern given things were pretty well balanced in the first one (for an RPG, bullet sponge type shooter).
All but one of the turrets requires you to aim for it, and the turret itself is about as durable as wet cardboard. They'd have to add another 0 to both its hp and damage to make any of them worth using over just shooting your guns. The one that does autoaim deals pathetic damage and also dies more or less instantly if an enemy notices it.
Drones weren't much better; only the armor repair one was useful and even that was just a trickle of healing (and you needed to hide around a corner to use it, since enemies will kill it as fast as a turret if you're only behind cover).
Seeker mine was the worst of all, especially for me as I play Tactician at least 90% of the time in Div 1 and seeker mine is godly.
On top of all that the cooldown on everything is ungodly long. I know I'm repeating myself here, but the point is I don't see how they can ever fix player skills without a complete rebuild from the ground up. If I wanted to play a game where I spend almost all my time shooting enemies and not using fun skills, I'd be playing Ghost Recon instead of Division since every single thing about that game's weapons and gunplay is superior. (Sadly everything else about GR:W is much, much worse.)
Granted, there's a bunch more skills we haven't seen yet but I'm not very optimistic because of the cooldown issue. I'm also wondering what stuff such as ballistic shield is going to be like? Will it be like the basic shield skill in Div 1 (garbage) or will it be comparable to the shield with full D3 gear (awesome)?