so whats up with blueprints, are you just totally fucked over on getting new ones right now? Have they said anything?
At least for this week, you're fucked. They haven't said a thing about it yet.
BTW, since the spreadsheet everyone uses is wrong about a whole bunch of BPs, here's the actual list of ones that are from weekly projects:
MK5 Scope (15x) - 40% HSD / -20% Reload Speed
Rugged Mini Reflex Scope - +5% CHC (this is micro, so it only fits on pistols, a few pistol-sized SMGs, and the CTAR)
Open Iron Sights - +10% Accuracy
Muzzle Brake 9mm - +5% DtE
Flash Hider 5.56 - +5% CHD
Loud Vent Brake 7.62 - +10% Optimal Range
Oversized 9mm Mag - +10 Rounds
Oversized .45 ACP Mag - +20 Rounds / -10% Reload Speed
Sturdy Extended 5.56 Mag - +20 Rounds / -10% Reload Speed
Sturdy Extended 7.62 Mag - +20 Rounds / -10% Reload Speed
Compensated Integrated Spring - +20% Stability
Large Pouch - +35 Rounds (for belt-fed LMGs)
Flexible Tubular Spring - +20% Reload Speed
That mag list is like a giant "Fuck You" from the dude who made the system. Also there appears to be a large pool of gun and branded gear trash BPs that can come from weeklies as well. Two of my four have been from that shit so far.
I wish this was the case. As it is the requirement to mod is fairly steep. This wouldn’t be game breaking for them to do this. The rng is so wide that letting us mod two things would make the gear grind a little less irritating.
Even two recalibrations wouldn't fix much of the problem. If you can't change the colors or swap active/passive talents (on items/slots that actually can roll both types) that'd still only be a small % of additional items that are fixable.
Edit: Plus there's the damage roll on guns. A gun with perfect talents but minimum damage roll is nothing but fodder for recalibrating something else, since even a shitty gun that rolls [up to] 50% higher damage is better.