Selix
Lord Nagafen Raider
- 2,149
- 4
I've found that I really enjoyed well populated and multiple mechanic public quests some of which we saw in Rift beta and Warhammer.What other grouping mechanisms do you expect to see in a MMO besides group dungeons (basic and elite level), raids and PVP?
I've had dreams of well done public quests that allow zergs and organized groups to both participate and effect the outcome with better rewards for the smaller organized groups (albeit greater challenge). An example would be you are in a zone and a public quest pops up "Storm the castle". A small 10 man zerg rushes the gates and starts pounding away. More people show up to the zerg and a 5 man side quest pops up (instanced) (sneak in the side gate and destroy the seige weaponry". If you are part of a 5 man squad you can attempt this side mission. In the meantime seige equipment starts lobbing heavy shit into the zerg.
Zerg gets large and champion horse rides ride out and start wiping out sections of the Zerg. New 10 man quest pops up "Distract, separate and take out the horse riders".
You could really make fun and involved public quests that tell a whole story and spread a zerg out to prevent zone destablization while letting elite groups take a chance at going for higher rewards and upping the public quest difficulty to the next level.