Exactly. Something that is completely not the fault of the game. This isexactlythe point I'm making. The vast majority of MMO players prefer to solo, not group. Why? Well, most of them are typically pretty anti-social. Secondly, having to deal with other people is usually a horrible experience. So, rather than deal with all of that, most players choose to solo. Guess when they group? At the end-game. Why? Because that's when the game startsforcingthem to.If I'm in a pickup i always end up waiting around for retards, and I could do things much more quickly on my own.
Did you not do pickup groups in EQ? DAoC? AC? Hell, any "good 'ole day!" game you can name? They were even worse, because in those games, if you got in with a group of morons, you stood to lose a wholelotof time.Agreed, but I was more referring to pickup situations. Should have specified.
This. Expecting the game designers toforcegrouping on the players, in an attempt to then force "socialization", isn't going to work anymore. You haveplentyof tools at your disposal to be a social butterfly in modern MMOs. It isn't the fault of developers that you aren't taking advantage of them.Also, I don't ever depend on the game to make people social. I talk to people in my groups. I stay in guilds with people that talk during raids. Being social is your own choice. Not the games.
So, do it? Nothing is preventing you from venturing into higher level zones and doing exactly this. Other than your own laziness/unwillingness to challenge yourself.Anything where there is a decent chance of me dying if I screw up. Aggroing 3+ mobs at a time versus taking the easy route of only attacking 1-2 at a time.
That was a response to someone asking what I do to make the solo questing more fun and challenging.So, do it? Nothing is preventing you from venturing into higher level zones and doing exactly this. Other than your own laziness/unwillingness to challenge yourself.
BOOM!Matt Firor has publicly stated that ZeniMax is working on implementing a Darkness Falls style dungeon to add to Cyrodiil post launch.
Those animations are embarrassing.
Imagine the market they could have realized without that mindset. The one that WoW came and swept out from underneath them to the tune of 10M+ players in a short amount of time. As far as blunders and lack of foresight go, this has to be up there with Jay Wilson and ET.They were thinking what EQ/EQ2 devs were always thinking at the time: Fuck You.
No, really, that was the design philosophy/profit model. Just like someone said earlier in the thread about shit like 20 minute downtime. That crap had a purpose.
Note to keen young developer currently reading thread:What they are accomplishing with the procedurally generated stuff is the future. Even if you have to give it a humans touch with a pass over, its still miles ahead of making every single thing by hand.
Like this...
Outerra
From space to a single blades of grass using fractal algorithms.
While that may be true, the massive downside to leveling/grinding in TESO is that the character progression is complete ass.I dunno, he's pretty spot on imo. In a lot of MMOs, grinding mobs with a few people is actually more efficient.
Spot on. Sad, but trueBecause a fucking 13+ year old mmo is MORE FUN than this game is.
Uh? You just said it. The game WILL force you to group. At the end game.Guess when they group? At the end-game. Why? Because that's when the game startsforcingthem to.
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This. Expecting the game designers toforcegrouping on the players, in an attempt to then force "socialization", isn't going to work anymore.
My understanding of WOW was it was doing slightly better than EQ until Korea and China realized Blizzard had made an MMO....Imagine the market they could have realized without that mindset. The one that WoW came and swept out from underneath them to the tune of 10M+ players in a short amount of time. As far as blunders and lack of foresight go, this has to be up there with Jay Wilson and ET.
Agreed. It's not just that they are bad artistically (i.e. sneak animation looks like your character is going to take a dump). The animations are also non-responsive and feel completely disconnected from inputs and when the damage is applied. The combat simply has zero impact or weight to it.Those animations are embarrassing.
Hey look, GW2 with zerging, an ability to leave a campaign anytime you want leaving it not persistent, horrible animations and unresponsive combat.
I'm subbed at two games already, plus one for the wife. I'm not gonna touch another sub based game until I'm done with the others, something I don't foresee right now. For me, yes, sub is a problem, because as much as I love games, I have a budget for them and won't go beyond the allotted amount.It's sub is the least of its problems. Especially when the majority of people who play a f2p game they spend way more the $240 the first year and $180 the years after. I do agree about the console part though because there hasn't been a precedent set yet and who knows how that's going to go over.