That chat log sums it up nicely.Didn't really mind anything about the art except for the animations and some areas with broken/missing textures. Had fog, but I really didn't notice it while playing more than other games. I probably keep my camera angled down toward the floor more than most- I could see it being a bigger problem where there's not much on the terrain to differentiate from the horizon (your first pic) and from certain angles that highlight the distance (second). There was a draw distance slider that I didn't touch, but it wasn't maxed out to start. I believe there was also an option that would make distant objects specifically blur, like a camera focusing up close.
The lag was intentional. Zenimax was just stressing their servers.That chat log sums it up nicely.
The fog is caused by fog in those shots. There is weather. In those shots the weather is "fog."does anyone else think the draw distance is fucked up in TESO
Hey, your screenshots are from heavily modded versions of Morrowind, not the 2002 vanilla one :Hey guys, 2002 called and they want their draw distance back
Just think how good morrowind will look in ten years!Hey, your screenshots are from heavily modded versions of Morrowind, not the 2002 vanilla one :
- First pic : MGSO mod or some other mod pack working on draw distance, water, tree textures, etc.
- Second pic :Infinite draw distance mod.
- Third pic :Morrowind Graphics Extender.
If you want to have legit TESO / Morrowind comparison we should wait 10 years and then mod TESO to see how it goes. Nobody's gonna wait 10 years for that.
Since TESO can't be modded I think in 10 years morrowind would look even better. Not really relevant though since this is a mmo. Their fog looks too foggy though, clear day screenshots seem to look ok but as soon as it's foggy weather or whatever, can't see shit. I mean that's the fog concept but since it looks like the shitty "we can't draw that so let's hide it" fog, it's pretty bad.If you want to have legit TESO / Morrowind comparison we should wait 10 years and then mod TESO to see how it goes. Nobody's gonna wait 10 years for that.
Interesting that you consider LFR being "solo". I wouldn't absolutely disagree, but you evade my question:You can still make meaningful progress "solo", especially with the advent of things like LFR.
So, the game puts you big glowing yellow ! over people's heads (WoW), it puts big character counters in the middle of your screen (apparently TESO), tallies your current quest steps on the right of the screen (every game since... AoC?), and it's not telling you to do quests? Do you need a gravelly voiceover slowly announcing "By. The. Way. Quests. Are. The. Main. Progression. Path. In. This. Game"?The game gives you the option to play solo,
And I don't disagree. Creating a group entails costs (which is why Blizzard wrote a LFR tool which attempted to negate those, and which is the best thing since sliced bread, except for unfortunate consequences that stem chiefly from the dungeons themselves, not the tool, but I'm wandering off to a tangent and so, let's head back), and creates risks that you don't control (the other members of the group), risks which you overvalue since, by nature, people tend to overestimate risks over which they have no control. So, for grouping to be interesting, the carrot has to be bigger than doing other things (and that includes "not playing the game").I've already explained why most people choose the solo option.
One: It was an endless carrot. Except for maybe a couple persons here and there, you couldn't "finish" the AA. Which made it a frustrating goal; you could imagine yourself downing "one day" the baddass bosses of EQ, but unlike levels, youknewyou'd never finish the AAs.Eh, grinding mobs in EQ was fun. The operative word being "was." I don't think I could go back to it, but I remember enjoying it until AA became a thing. AA grinding just took that shit too far. It was the poison pill that over time turned something enjoyable into a chore.
Still a work in progress, but:Just think how good morrowind will look in ten years!
Vanilla Morrowind had shit draw distance
It was so bad I thought the game was broken the last time I played it.
Making an original world means a lot more original stuff. You have to layout every castle, village, dungeon, and tree instead of copying a blueprint. Also more voice actors, lore, etc. They probably also chose it because it's a smaller project than making an original world(but still massive), and they love Morrowind and want people who haven't experienced it to do so, just with more modern graphics (I'm going to admit that I tried to play Morrowind saying "the graphics don't matter"...but it mattered and I couldn't stick it out more than a few hours.)I never understood the desire to port old games to new engines. The amount of work you'd have to spend creating a version someone would rather play than the original would be better spent doing something like Nehrim.