'The Elder Scrolls Online' is not using the HeroEngineThey rewrote the renderer you fucking idiot.
http://www.examiner.com/article/the-elder-scrolls-online-is-not-using-the-hero-engine
"We started ZeniMax Online from scratch, with no employees and no technology," Game Director Matt Firor explained in a Game Informer interview. "We had to build everything ourselves. It takes a long time to write game engines, especially MMO engines, which are inherently more complicated than typical single-player ones. So, we decided to license the HeroEngine to give us a headstart. It was a useful tool for us to use to prototype areas and game design concepts, and it provided us the ability to get art into the game that was visible, so we could work on the game's art style. Our plan is for ESO to be a world class MMO, with the most advanced social features found in any MMO to date - so while we were prototyping the game on HeroEngine, we were simultaneously developing our own client, server, and messaging layer that were specifically designed with ESO in mind. Think of HeroEngine as a whiteboard for us - a great tool to get some ideas in the game and start looking at them while the production engine was in development."
As I said, it was used for prototyping. They are not using the HE for their game.
Dang, this NDA needs to drop so we can grill Pyskel and get the actual goods. Not Black, since he's a little too rah, rah, and not Ut, who, well is himself...