That's a bug that has been there since I played in the November stress at least. The mobs respawning is hit and miss depending on whether you get to the objective right after a reset (or maybe the megaserver splits people into instances and some get the mobs, some don't- it's hard to tell exactly what's being instanced at any time). One time I was stuck with that bug for an entire evening, and when it's part of the quest chain to get off the starting island it's pretty important (have to kill 3 amalgamations of fear or something like that). One of the press previews mentioned their group had to reroll from khajiits to argonians because the opening area was similarly bugged for one of their members and they couldn't get out- so I'm not convinced the fault lies entirely on server stress.
As to other issues, this was the first of three stress tests where my client was also crashing regularly- but I chalk that up due to it mostly happening in Cyrodiil and this was my first test where I went in that zone. I had a screenshot earlier in the thread from Monday where every single Cyrodiil chat line is bitching about the lag/abilities not firing- I would call 5-10 second ability delay in PVP pretty broken. Some had it worse than others- I and several others on the bug report forum
desyncednearly instantly upon encountering any
Cyrodiil zerg, kicking us back to the log-in queue.
Funny you mentioned the door glitch earlier. In Cyrodiil I had something similar, but it was just a straight delay. And apparently both sides of the door use the same command to switch sides so I'd hit "e" at a door and nothing would happen. Then I'd hit "e" again and I'd get through and run for a few seconds before the second command went through and I'd warp back to the side of the door where I started. Third person has always been glitchy for me, with my character often facing away from his target when swinging his weapon after dodging/moving. The animations then go off in the wrong direction, but the abilities still land. Looks goofy. Critical Charge was always the funniest.
Running in placewhile downward swiping the opposite direction 15 feet from the target and still killing it. Doesn't need to be that drastic either, basically
any tiny inclinecan let you spam charge for ranged damage as a 2hander. I guess the upside of third person is I never got stuck in conversations?