Because you've been vacationing in the Mediterranean on Zenimax's private yacht, the SS Shill, with Blackwulf!I haven't updated TESO Junkies in like 5 months. I don't know why you think I care about this game other than if it'll be fun to play or not.
Those "ifs" are more about what a guild chooses to do than is lucky or unlucky enough to do. So long as their home campaign is set during the time period they'll normally play in, they can see an indicator of the population of each alliance in that instance, at that time, and select appropriately. The "then" part of those "ifs" is worrying to me too.Seeing the amount of 'ifs' in your post is trouble, especially if you're trying to explain how something works with regards to PvP. Not a criticism, just a worry.
That has been adhered to incredibly well. What little there is of an impression is mostly rumor based on apparent leaks, which is a far cry from actual leaks. My only point in referencing the adventure zones is that those hold the potential to maintain interest among more skeptical and more experienced players; especially with a long MMO background. ZMO surely knows that, so hopefully they won't go half ass on that content. If they do, then it would be a huge mistake.Just for clarification, the NDA is not lifted on the closed beta server content. You can't release anything about what is on the PTS that is different from the public beta server.
I wouldn't take that bet.F2P in the summer is guaranteed win for tuco...
It won't be until next year.
Paid for personally by me, Matt Firor.Because you've been vacationing in the Mediterranean on Zenimax's private yacht, the SS Shill, with Blackwulf!
PTS testers can give general impressions of the stuff still covered by the NDA.Just for clarification, the NDA is not lifted on the closed beta server content. You can't release anything about what is on the PTS that is different from the public beta server.
You obviously have far more experience with the game than me ,but I was thinking the same. My guess is big push with PC sales , subs fall off good bit but they keep it sub based till console launch (isn't that this summer) , sub for at least one month after that , then F2P.I wouldn't take that bet.
Sounds about right.You obviously have far more experience with the game than me ,but I was thinking the same. My guess is big push with PC sales , subs fall off good bit but they keep it sub based till console launch (isn't that this summer) , sub for at least one month after that , then F2P.
I was guessing F2P before the holidays begin (early Oct or so) if it does launch on the consoles this summer.
Or nobody leaves because that would be silly either way...In fact, I am willing to put a little wager on it. If I win, you get the fuck off this forum and never mod again. If I lose, I'll high tail it out of here..
Yeah, that is like "predicting" an un-released porn will have a money shot on some bitches face. It is standard operating procedure.Log in issues? On a MMO? *gasp*
I'm not talking about Huttball and the PvP in SWTOR was simply horrible, but you're still not acknowledging that SWTOR was sold and marketed asa story gamenot PvP focused. It was always about dialogue and choice and Mass Effect style play. They didn't lie about that one bit, and most of the people who played TOR played it exactly for that. Why do you think there were 500k subs AFTER it went F2P? Most of those people want story, raiding and class play.. most of the PvPers had long gone.I was speaking personally - as in my (and my guild's) reason for leaving. They DID make a lot of promises in interviews leading up to release about Ilum, and none of it was delivered. The instanced battle matches couldn't keep my guild's interest - you can only play Huttball so many times...
I guess we'll find out. Meanwhile here's what happened in GW2 when one side overpowered the other. They (RUIN in this case) spent maybe 50 man hours worth of gold building up siege weapons just to form a glorious wall to keep the invaders out. In the minimap you can see the spawn point of the opposing side.Changing campaigns costs enough alliance points that your average hour or two a day player won't have enough to move often. If people move their home campaign too much, then it gets more expensive; easy fix. If the guilds that have been around for a while get a well-populated map then the zerg will scramble it every day at peak traffic. If they don't, then anybody who blunders into their campaign will spam lfg until they get a pickup or get slotted to go take resources.
For people to get annoyed with the ancient pro guilds steamrolling them, they'd have to be capable of figuring out that's happening. After last beta session it's hard not to be cynical about the zergtards. I'm not sure they'll figure out much of anything going on behind the scenes if it's not pointed out to them, and even then they'll argue about it. Whether they lose too much will have more to do with timing than anything else. Join a campaign when your alliance is maxed out, and you got a fight. Jump into one that only has your alliance on board when you're not, and you get run over.
For everything beyond that, they'll learn. Eventually.
That can't be etched in stone, can it? Seems like that would only work in an "ideal" setting with "ideal" PvP players.90 day campaigns are completely retarded.
The beta weekend campaigns were ~2 days. They can change the lengths to whatever they want I figure. It remains to be seen how quickly they'll react if/when they see something isn't working out right, in regards to campaign length or anything else.That can't be etched in stone, can it?
That actually is one of the better screenshots I've seen that sells me on it being worth it for a couple months of PVP at least.PVP actually looks really good. I was planning on just messing around with the PVE, but the game might have better legs than thought.