What are death penalties like in eso?
If we're not resurrected by somebody nearby then a happy pixie floats down from the sky, winks, crinkles her nose, wiggles her rear end, and we're whisked away to a magical well. Oh, but that mischievous pixie scuffed our armor!
...
Yeah, no, that's about it but without an actual pixie. /stuck kills you and people use death to travel.
vazdeline_sl said:
EC
vazdeline_sl said:
The what? Public dungeons may have some, but there are two kinds of those. In Cyrodiil, you'll just kill the people you want to take the content from or if they're on your side or not in Cyrodiil, get your hits in and you get loot too. Adventure zones are instanced and there are instanced dungeons, so not everything is leech bait.
vazdeline_sl said:
Everything. Almost. I've never seen anything in the last two tiers of crafting improvement (epic and legendary, I think) come from PvP. The emperor's armor is probably legendary though.
vazdeline_sl said:
What is the risk vs. Reward philosophy in this game?
More powerful enemy, better treasure. It may or may not be useful, but will probably be marginally better than what you have. Pretty standard. Chances are the epic or legendary stuff that drops will be broken down into components for crafting improvements at the same tier, with a chance of failure.
We haven't seen the big risks yet, so it's hard to be sure of this. Hopefully adventure zone itemization isn't so meh. Those purple-text items are fairly rare. I've seen two, and one was in a screenshot. So, there's a lot of room for upward growth in rewards from trash mobs and general content. The same goes for difficulty. I've seen three challenging bosses, and I've had a hand in killing ... let's see ... nine that are memorable enough to count -- probably more.
The gems in the world, to me, are the hard-to-find open dungeons that don't get pointed out on the map until you're practically on top of them and aren't pointed out with quests. Those seem to have the best environmental flavor -- or I'm just biased due to that one tomb I found in Morrowind that actually felt like a tomb in Morrowind.
vazdeline_sl said:
Honest question. Playing Skyrim and would love for that world to come alive.
Hard to say. Skyrim is an adventure zone. Aside from that, ESO is not TES V. It is and isn't that world. That's subjective enough that people will disagree. A lot. If you explore well, then there are definitely Elder Scrolls moments to it and there are other times when it is its own thing. It's not Skyrim Online.