Elder Scrolls Online Interviews: Brian Wheeler Talks PvP and 'Darkness Falls'
MMORPG: Do you have any systems in place to deal with ?gaming? the Alliance War? E.g. trading or flipping keeps, Alliance Point farming, etc.
Brian Wheeler: For that, it hearkens back to some older mentalities, where flipping a keep or capturing a keep or resources are actually worth very very little on its own. But if a keep is fought over and lots of people are dying in it, and every time a player dies in the area of the keep or resource, its points are distributed not only to the people that killed you, or you know, you did the kill, but those points are also copied and put into the keep or resource, so when it?s actually captured, it?s worth more.
Also, conversely, when it?s defended, there?s a timer that?s going under the hood, where, if a keep is being assaulted and nobody is dying in a certain amount of time, the points are actually distributed to defenders. So, in terms of just running around and keep flipping for the most amount of points, that?s going to be a highly inefficient way of doing it. Also note that players, a solo player kill, at level 50, is worth more than flipping a keep, so it?s much more encouraged to fight other players and kill other players. In terms of worrying about the exploits of killing another player and getting tons of Alliance Points, there are obviously cooldown timers, so we don?t let you kill somebody repeatedly, over and over and over. They?re worth a zero amount for a while and then their value scales up over time, so you can?t just sit there off in a far corner in Cyrodiil and kill trade. It?s also gated on top of that by no resurrection abilities by players; you?ll need to resurrect them by using a Soul Gem.
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MMORPG: How much do you rely on the three faction system to solve issues with population imbalance in a given campaign? Are there any systems in place to encourage players of a particular alliance to join a specific campaign?
Brian Wheeler: There are three things in play. One of them we?re working on getting in right now. The first one is that each campaign has a population cap per alliance, but obviously, you can still run into the case where it?s midnight and for some crazy reason the Australians are the Aldmeri players and the Ebonheart are the North Americans. You?re always going to run into that problem.
There currently is a scoring imbalance check, where if one alliance gets about double the amount of points that the other two alliances own, then the other two alliances get bonuses against that alliance. So, if Ebonheart has 2000 points and Aldmeri and Daggerfall have less than a thousand each, they each get bonuses against that alliance when they take keeps from them.* They don?t get it against themselves, but against the enemy that has the most, as well as for holding onto their own.* So it?s a little bit of incentive to make sure you hang onto your territory as well as take territory from the ?big bully? who has the most Alliance Points.
We?re also looking at population imbalance scoring checks as well. I can?t give too many details on that, because the system is getting implemented right now, but it?s basically to handle those cases where your scoring can?t catch up and your population isn?t high enough. We don?t want you to feel like you have to leave the campaign to go somewhere else. We want to give you scoring benefits to let you catch up and make the other team not feel like they can just always dominate somebody by pure numbers.
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MMORPG: Can we ever expect something like Darkness Falls in ESO?
Brian Wheeler: Everybody always asks me that and all I can say is that, if we?ve given you everything you want so far for PvP massive scale feedback, just, you know, stay tuned.* We?ll have more information on something that people have been asking for for a long time and I?m working on things that will try to give that same sense. Right now we have the caves, where you can go into them and kill people, but obviously people want things that are a lot more involved, like you guys said, like Darkness Falls.
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MMORPG: *One thing that stood out to me in AvA is that I sometimes had trouble telling if I was hitting someone with my bow. Do you have any plans for a sort of hit indicator or something like that?
Brian Wheeler: Yeah, there?s actually some things we?re looking at internally right now, where we?re trying to give hitting both players and NPCs a little bit more impact. We have in there right now, if you show the health bars, it?ll do a little bit of a flash when you hit a target, but feedback has been asking for some more of that, especially for melee impact, so we?re looking at that right now. For the time being, if you turn on health bars, it?ll do a small little flash when you hit them to help out. It is tough to tell when you?re dealing with 40 or 50 people in front of you that are all enemies, but like I said, we?re trying to figure out some things for that now.
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MMORPG: Can you comment on the Cyrodiil level scaling concerns raised in Isarii?s Tamriel Foundry piece?
Brian Wheeler:* The level scaling functions to adjust player stats up to that of around level 45-50 in average green gear with points spread between Magicka, Stamina and Health evenly. We are well aware of the issues with it and working on resolving them.