I'm thinking he meant the hotbar that switches based on what weapon style you're using. Later on you can hit a key to switch from a bow to a sword and your hotkey bar will switch for the new weapon abilities.2nd hotbar? As in you have 2 out at once or 1 per weapon setup?
You can be in combat from what I've seen.The weapon switching on a cool down or have to be out of combat ?
The very nature of being an Emperor is unfair. He shouldn't be invincible but yeah he should rape and pillage some. I imagine the uproar would be worse if there were no tangible benefits for the title.[/video]
This guy starts raping after he becomes Emperor. No clue how that is considered fair but I guess it's just ESO version of Jedi.
It switches your bars automatically.Thanks for the great info guys! So weapon switching is pretty easy? Do you need to switch hot bars to reflect active skills tied to your weapon? For example, if i'm using a staff as healer and then switch to a bow, do I need to switch to a hot bar with my bow skills? I'm guessing you can customize bars with the abilities you have learned and you use whatever bar works best with the weapon you are currently wielding?
I think you're talking about a Mages' Guild quest that sends you to the Shivering Isles to retrieve some books held by Sheogorath and you have to fight a clannfear he calls "puppy." I liked that quest.Hmm I did one quest that was pretty rough as a templar. I had to kite the stupid dog looking mob around and around, heal myself , block etc. It took probably 1-2 minutes to kill the thing. I think was I was level 5 or 6 and this dog was guarding some books. I might of been under leveled not sure, but the bitch had a lot of HP compared to the usual mobs I was fighting before it and hit hard.
See a lot of people on this forum will agree with that,but then there are these people.No game should start out this fucking easy.
Healing not being fun in Cyrodiil probably has at least a little to do with the fact that "smart" heals are actually pretty goddamn dumb.I was a templar but in PvP I did not really like it that much. I am going to give it another try but for some reason the healing was not real fun in keep battles.
This trend of game development is so disappointing. The majority of players are not chimps and get put to sleep by shit like this. They have to lose more players by inducing narcolepsy with mindless however-many-hours of tutorializing than they gain by holding their hand. If you attract a decent sized base of core players with a fun, challenging and competently made game, others that are less skilled or inclined will follow.Game devs are fucked if they do (make the game easy) and fucked if they don't. At least with easy-as-fuck intro portionssomeof the chimps will end up playing for a while.
The problem is making an MMO that'll appeal to the Elder Scrolls people used to being superheroes in previous games. Plus, early game *should* be easy for everyone, not just vets who have played 32 previous MMOs and scoff at combat easier than Dark Souls bosses or pre fix EQ GOD Encounters. I'm hoping things get progressively harder and the 50+ stuff is very challenging.See a lot of people on this forum will agree with that,but then there are these people.
Healing not being fun in Cyrodiil probably has at least a little to do with the fact that "smart" heals are actually pretty goddamn dumb.
It's really more about who and how rather than what, I think.Since he was streaming the opening parts of the game, which they supposedly released the NDA for, why was he banned? Guessing using the closed beta content, so he might have played long enough to progress into.... broken stuff?
Paranoid companies make me paranoid about their products.
Hyperbole aside, I kinda wonder about that. I kinda almost just flatout reject that idea. Since WoW hit, the MMO audience is fuggin' huge. And the genres players are nomadic. The vast overwhelming dearth of players for any MMO is gonna be vets and/or people that have at least played an MMO or two in their day. Are there gonna be newbies? Sure. Is a game with a single player pedigree as big as ES gonna pull in more rookies than normal? eeeee, I dunno - Some? Even so, that number has to be pretty damn small compared to the number of players that know what they're doin'.The problem is making an MMO that'll appeal to the Elder Scrolls people used to being superheroes in previous games. Plus, early game *should* be easy for everyone, not just vets who have played 32 previous MMOs and scoff at combat easier than Dark Souls bosses or pre fix EQ GOD Encounters. I'm hoping things get progressively harder and the 50+ stuff is very challenging.
There is challenging PVE content in ESO. The issue is how long it takes you to get to it. The first private group dungeons are tuned for 12-16 characters. Until you get to those, almost all of the content is designed to be soloed. From what I have seen, when soloing you have to create the challenge yourself, typically by fighting mobs higher level than you.How the fuck MMO developers churn out game after game after game with no fuggin' challenge to them whatsoever, is a complete goddamn mystery to me. It's depressing. While there are alotta moving parts to an MMO, alotta complex systems, doesn't just basic frickin' life lessons teach you that easy shit gets boring fast? .