NotSure_sl
shitlord
- 34
- 0
Going to take my time with this MMO. Not racing to 50 and quit first month. There crafting seems fun.
Seems like a smart decision, atleast for maximizing your purchase. The crafting is pretty standard, it's a simple gather and combine model, not too interactive.Going to take my time with this MMO. Not racing to 50 and quit first month. There crafting seems fun.
video*
For the record - I actually did find a way to make TESO's mobs challenging (as you and others have mentioned in this thread, I too just basically skipped half a zone and went to areas where mobs and quests were ~3 levels higher than me), and that really is where the game turned the corner for me in a big way. Frankly, it's what sold me on the game. That and switching to 3rd person perspective, only doing one quest at a time, and also not picking up every single quest I saw (though the completionist in me wept with every ignored floaty thing over an NPC's head). But until I did that, I was actually pretty pissed that it was so absurdly easy. And that was solo. I shudder to think of the epically shit smeared /faceroll that would come of grouping through the overland content.There is challenging PVE content in ESO. The issue is how long it takes you to get to it. The first private group dungeons are tuned for 12-16 characters. Until you get to those, almost all of the content is designed to be soloed. From what I have seen, when soloing you have to create the challenge yourself, typically by fighting mobs higher level than you.
I'm not veteran level myself, but everyone I have spoken to says it is brutal. Mobs can easily 2 shot you and soloing is extremely hard.
Yer right. Sucks.The fucking mouthbreathing chimps would be screaming to nerf that shit. Its not gonna happen, but one can hope.
Would love to see something like the Path of exile Map Laboratory in TESO, lost my 88 Summoner Witch (Nemesis) to a 90% additional phys dmg, vulnerability curse trap boss in a 73 map, I killed it but it downed me with a crit bear trap.The variable difficulty that comes with reward has a big presence on arpgs like Diablo3 and Path of Exile (Both those games have a system where you increase the mob's power level and get more chance to drop good loot. Path of Exile's is pretty involved and interesting). WoW kind of has this with heroic dungeons but it's very binary.
Someone mentioned that in the tutorial level, you should have to block some super duper windup attack and move out of some red thing on the ground or DIE. So that right there, you learn that flashing yellow = block and red shit on ground = fucking move.See a lot of people on this forum will agree with that,but then there are these people.
Link summary: a chimp who works for fucking Polygon getscrushedby two normal mobs because he refuses to block or GTFO of the red area and then him and his idiot coworker end up saying the game has "balance issues." Game devs are fucked if they do (make the game easy) and fucked if they don't. At least with easy-as-fuck intro portionssomeof the chimps will end up playing for a while.
This is a great idea and would give some actual value to the Coldharbor tutorial thing. The concept of POE/Diablo style difficulties in an MMO is something I've wanted for a long time now. It may not have make sense for it to be exactly as it is in those games, but there certainly needs to be some mechanic to allow MMO vets to get through the quite slow early game without falling asleep. I typically just grind higher level mobs like Torgaard has mentioned, but frequently the game fights back against that with requisite story quests and extremely tight character level requirements for quests and other content access.Someone mentioned that in the tutorial level, you should have to block some super duper windup attack and move out of some red thing on the ground or DIE. So that right there, you learn that flashing yellow = block and red shit on ground = fucking move.
Gatekeeper reminded me of the priest and hunter epic quests from classic wow. Good times.The greatest thing ever in a MMO:The Secret World: Nightmare Dungeon Unlock The Gatekeeper : Unfair.co
The DPS one was the hardest. Tons of shit to dodge (or die), shit to interrupt (or die), and it was timed. Still can't explain how fucking terrible everyone was, though.
That's a cool idea, thanks for linking it. I've long thought that solo-only tests should be integrated into MMOs. My ideal way would be to completely remove hard-set xp based levels and to have different levels of these types of tests players would pass to gain levels. It'd hopefully separate the baddies from good players and if your levels gave you bonuses would innately help good players.The greatest thing ever in a MMO:The Secret World: Nightmare Dungeon Unlock The Gatekeeper : Unfair.co
The DPS one was the hardest. Tons of shit to dodge (or die), shit to interrupt (or die), and it was timed. Still can't explain how fucking terrible everyone was, though.
People would pay other people to do the quests for them. I recall hunters logging into other people's accounts just to do the quests for them.That's a cool idea, thanks for linking it. I've long thought that solo-only tests should be integrated into MMOs. My ideal way would be to completely remove hard-set xp based levels and to have different levels of these types of tests players would pass to gain levels. It'd hopefully separate the baddies from good players and if your levels gave you bonuses would innately help good players.
No doubt, but it'd create a market for skilled players. Plus on my server it was shameful to have to get someone to get your Rhok'delar or benny.People would pay other people to do the quests for them. I recall hunters logging into other people's accounts just to do the quests for them.
How soon we forget. When EQ was brand-spanking-new, I was too busy with work to be very involved. In fact, Velius was out before I could really devote to it the time it required to advance with any notable speed. By the time Luclin was out, I had maxed my level and caught up to others who played since the beginning. But a few interesting things happened along this journey that gave me a perspective on MMOs I seldom see anybody hint of.I won't go into a rant about how the fukwits that would leave an MMO because it's too hard are not the people you want in your game anyway, but whatever. But I'd argue it's what is best for the long term health of the game.
Holy sh&%t. Now I am excited about crafting.Going to take my time with this MMO. Not racing to 50 and quit first month. There crafting seems fun.
Yeah, I've never been big into crafting in these games, but I'm definitely gonna give it a go. I like those specialty crafting stations around the world.Holy sh&%t. Now I am excited about crafting.
More I see about the crafting the better I like it. So far looks to be better than expected. Still worried but love the ideas they have in place so far. Really like that crafting is top billing period! Nothing in the world will be better than a crafted item. Is there anything on the PC shops I have been hearing about?Yeah, I've never been big into crafting in these games, but I'm definitely gonna give it a go. I like those specialty crafting stations around the world.
To be fair I'd only say it isn't fun when healing in Cyrodiil, due to the fact you can't actually aim healing abilities. There are PBAoE heals that emanate from your character, AoE heals for which you choose an area with your mouse, and "smart" heals that affect anywhere from 1 to 3 or so people. Those "smart" heals choose their own targets, basically whoever's within range and with the least amount of health. In a PvE scenario, at least at lower levels, this is fine as your group is only 4 people anyway. In Cyrodiil however you could be standing among a dozen faction members including whoever's in your group, and your "smart" heals will count every person in your faction within range as a potential target.My healing experience is extremely limited. Would you mind extrapolating on the 'healing' isn't fun statement, please? The group content/group PVP and how classes play are some of my concerns with the game.