Dahkoht_sl
shitlord
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I'm just excited that I'll get to play a polished and lag free game at launch on a mega server with everyone.
They promised me it will be so.
They promised me it will be so.
I honestly don't see how you are able to love 1st person perspective in TESO. The game wasn't designed with it in mind and all you will end up doing is getting yourself killed because you can't see shit.If you're like me and wanted to like GW2 but hated the classes and the PvE world, you will choose ESO over GW2. The financial costs immaterial. I really enjoy 1st-person perspective in ESO. I think they did a good job with the hand animations and the combat animations. You cannot get that in GW2. So there you have it. Its as simple as that.
I'm not in love with ESO at all. But it's not shit on a stick. It's a pretty fuckin good game. They have a lot of stuff incorporated that your favorite game probably didn't have at release. The game will release and continue to get better.
Reverse(ri-vurs) + Shill(shil):Is there such thing as a reverse-shill?
Huh, maybe selective memory for me. I don't remember too much that impeded my leveling in that game, especially Fates. The Fates themselves were separate from quests so they were optional anyways; you could run right by that NPC yelling "Help Me" and continue the questline or some other hub shit. Basically... Fates=Anchors. Don't have to fuck with them if you don't want to.you kiding me? half the Fates in GW2 didnt work for the better part of a month after release.
You really should stick to speaking for yourself when it comes to matters like this. I don't think 'everyone' would agree.. but then again, I don't speak for everyone here.I know I'm a shill for cyrodil, we all know PVE in EVERY mmo is sub par, but come on this game is a multiplayer.
What are you going on about? We aren't talking about pve vs Pvp or gated content or game play mechanics. We are talking about you being able to do any of that and their megaserver technology failing two weeks before launch where the only fix is to layer an untested instance transfer system over it. Glad you are playing with your friends when they can't log in? Or broken content under stress load remains broken content under stress load due to what amounts to ZO throwing their hands up in the air and going intol full cover mode.Have any of you guys played this game with friends, more notably, in cyrodil with a group of people?
Ut have you? I mean... I know I'm a shill for cyrodil, we all know PVE in EVERY mmo is sub par, but come on this game is a multiplayer.
Don't give me the bullshit with gated content anymore either, I did 1 - 10 in 4 hours (Died a ton too trying to figure out a fast way to do it) I didn't complete a single story quest or gated piece of content other than the initial tutorial. * I did this because I hate quests and pve, I'm not in ESO to be a McDonalds Hero.*
I jumped straight into PVP with a solid set of guys, in 4 *non-efficient* hours, I had a fantastic weekend. I get that 4 hours is not ideal for the *want it now* generation, but it's in no way a lifetime.
If playing an MMO for the multiplayer doesn't interest you, than this genre as a whole is not for you.
Solid PVE is cornered by Single Player games.
This game is fun to play with friends, overcoming the odds, a battle of wits and strategy in CYRODIL. Countless stories to tell. Friends to be made. There isn't a community other than Zone chat in PVE in this game.
TL;DR: PS: Additionally:I would NOT have bought this game if I didn't have friends to play it with
Megaserver was fine for the guys I was gaming with, like I said before we got booted once out of cyrodil. And were able to get right back on.What are you going on about? We aren't talking about pve vs Pvp or gated content or game play mechanics. We are talking about you being able to do any of that and their megaserver technology failing two weeks before launch where the only fix is to layer an untested instance transfer system over it. Glad you are playing with your friends when they can't log in? Or broken content under stress load remains broken content under stress load due to what amounts to ZO throwing their hands up in the air and going intol full cover mode.
There goes Utnayan stating his opinion as fact again.The quest bugs spawned as a result of a broken phasing system and a broken server model. None of this happened in closed PTR, only under stress load.
Considering it didn't happen on the pts, I'm not sure I believe that statement. Especially as it got worse the more players moved through that questing instance/phase. Now it might not be a actual root cause from the megaserver code/feature but the megasever feature is compounding the problem. As literally everyone moves through that one area. Whereas if they had multiple servers the problem probably still exist but it may just take longer for it to show itself or they have enough "downtime" where the problem areas reset on their own because no players are present.There goes Utnayan stating his opinion as fact again.
Straight from the horses mouth (ZOS community manager):
We're currently working on fixes for the quests that broke on the live server over the weekend (and in previous scale tests.) For what it's worth, it is not a megaserver tech issue.
There goes Utnayan stating his opinion as fact again.
Straight from the horses mouth (ZOS community manager):
We're currently working on fixes for the quests that broke on the live server over the weekend (and in previous scale tests.) For what it's worth, it is not a megaserver tech issue.
Yours is the assumption everyone has made but unless the ZOS employee is outright lying, I will take them at their word that the problem doesn't have anything to do with the megaserver tech.Considering it didn't happen on the pts, I'm not sure I believe that statement. Especially as it got worse the more players moved through that questing instance/phase. Now it might not be a actual root cause from the megaserver code/feature but the megasever feature is compounding the problem. As literally everyone moves through that one area. Whereas if they had multiple servers the problem probably still exist but it may just take longer for it to show itself or they have enough "downtime" where the problem areas reset on their own because no players are present.
It's literally a combination of phase/instance bad code, mega server and launch-like population concurrent user numbers. All 3 are not helping, but if they fixed the first then the 2 others shouldn't have a problem affect.
Was that the same as the last 2 patches that fixed the same bugs? I can repost those if you want.There goes Utnayan stating his opinion as fact again.
Straight from the horses mouth (ZOS community manager):
We're currently working on fixes for the quests that broke on the live server over the weekend (and in previous scale tests.) For what it's worth, it is not a megaserver tech issue.
Bethesda Game Studios' games are generally well regarded and they are bug havens.I like the game and want to play it, but I wont buy it in its current state. Imagine the amount of shit throwing people would be doing if this was a single player game and it had this many bugs?
I didn't know that me talking about the real issues this game has revolving around their server tech was going to stop you from playing the game.Utnayan, news flash: this game is live in a little over a week. Your ranting and raving ain't gonna change shit. The devs aren't listening to you, and neither are those of us that like the game; if we wanna play, we will.
Call your boss at Blizzard and let him know you're moving on. See ya!
Ut's focus has been on stopping people from pre-ordering, not eventually playing the game. So that developers don't have such an easy time to release unfinished games. To make game developers make great games, not just "barely ok, but with a great namebrand".Utnayan, news flash: this game is live in a little over a week. Your ranting and raving ain't gonna change shit. The devs aren't listening to you, and neither are those of us that like the game; if we wanna play, we will.
Call your boss at Blizzard and let him know you're moving on. See ya!