The Elder Scrolls Online

Draegan_sl

2 Minutes Hate
10,034
3
I grinded the fuck out of this one area in Aion with my ranger after the first area. It was a super fast way to gain xp versus quests. I also did this with a group in other areas. You didn't need quests at all.
 

Abefroman

Naxxramas 1.0 Raider
12,597
11,941
When I say WoW I usually mean Vanilla WoW since I quit the game just after BC, as far as I can remember you'd be at a very big disadvantage in terms of gear and level-speed if you skip quests. *shrugs*

God I would kill for a game with EQ-like grind. Being with friends trying to go to the deepest of befallen collecting keys was a hell of fun. You compare this to "Kill 10 foozles"? that's just... doesn't process in my brain but I accept your opinion.

Running away for your life in the castle in Crushbone because your extra-enthusiast puller pulled Dvinn and your tank just died in a heart-beat that experience is equal to Running from hub-to-hub doing quests collecting mushrooms and flowers or god forbid escort an NPC? *sigh*

I don't know... you guys might be right, but I have my opinion. *pouts*
Only thing that matters is what you find fun. I get that. The thing that frustrates me is you are complaining about falling behind and not leveling as fast if you skip the quests in WoW. What about " the journey" and wanting a longer leveling curve? If the game would boost you or down level your friends so you could still group together would you still have an issue with it? I remember getting pissed in EQ because I didn't have the time my friends did and couldn't group with them till I ht max level.
 

Laura

Lord Nagafen Raider
582
109
The genrehasevolved. Those harkening back to the glory days of EQ are the ones who haven't evolved.

Most of the people who get nostalgic about EQ are the types of players who like that style of gameplay or like playing a game a certain way and they want that choice to be forced onto others becausetheythink it's the greatest shit since sliced bread. Games nowadays offer a shitload more freedom to be "you" and play the game the way you want to play it.
Name one game that gives me the freedom to be "me".

Oh, and I can name specific game mechanics from EverQuest that are not available in any current MMORPGs so your "nostalgic" argument is moot, to me at least. I really don't care about EverQuest but it is a good example of how MMORPGs should have evolved into. All what we got is just a dumbed down version of EQ (which plays nothing like EQ). Every MMO now is infested with "dailies", "token collection", BattleGrounds, "McDungeons", and all these "mini games" I don't care for this gameplay. I just simply don't give a fuck. It bores me to tears, more like a punishment. How do people like these games? (they don't, hence them going F2P because no one is willing to pay for a subscription to play such retarded games). They are decent for a week or two every now and then, sure.

Is there a First Person View, Free to Kill any NPC, with a Faction System like EQ (or better), with harsh death penalty, where monsters aren't leashed and would follow you all the way until you either die or zone, with a resource-management based combat system, where grouping is encouraged, with variety of different classes and 13 starting zones, rich lore, player interdependency, plenty of non-instanced dungeon options for each level range, Better Itemization... Just to name a few. If you have a game like this in the market with, say, 80% of these things you wouldn't find me here arguing over this again (beating a dead horse!).
tongue.png


You can say these game mechanics/features are horrible. You will be 100% correct because that's your opinion. However, you cannot prohibit ME from liking them. And don't get me wrong, I don't want a game exactly like EverQuest. I want an MMORPG that takes this game-design, expands on it and make it even better.
 

Laura

Lord Nagafen Raider
582
109
I grinded the fuck out of this one area in Aion with my ranger after the first area. It was a super fast way to gain xp versus quests. I also did this with a group in other areas. You didn't need quests at all.
Lies, you cannot leave the island without finishing your Class Quest.
I specifically said the first zone because you simply cannot progress without getting your wings and your class and these are given to you by completing specific quests.

I agree once you're level 25+ and start doing NTC, FT then SD the games get MUCH better (and hence why I played it) because I did grind in groups and it was fun. It's just the first 25 levels that bugged me out (again, this is version 1.0 to 1.5 game experience).

I just wish they'd cut all this "story" and quest crap and make me get into dungeon action with friends from the beginning, it would have been more accessible to my friends who refused to play because of the boring starting zone.
 

Tuco

I got Tuco'd!
<Gold Donor>
49,518
88,310
The problem with 'you have the freedom to make inefficient choices, therefore you have freedom' is not only are we conditioned to follow the smartest path in mmos, but if you want to get a group together to make bad choices you'll probably get derps that don't know any better.


Quest chains are great. Quest based exploration of an area is great. All I want to see is an alternative in the form of a difficult, non-instanced dungeon that requires a group and has superior xp/drops than chaining quests.

GW2 sort of had non-instanced dungeons, but they were so easy and the grouping mechanics so shallow/independent that you could just snooze through it.
 

Kirun

Buzzfeed Editor
19,976
16,413
rich lore
I just wish they'd cut all this "story" and quest crap and make me get into dungeon action with friends from the beginning,
Just more examples of people who wax nostalgic having no fucking clue what theyactuallywant. Nor do they realize that what made EQ great was the fact that it was your first foray into MMO gaming and the people that you played with. The game itself was downright awful.
 

Utnayan

F16 patrolling Rajaah until he plays DS3
<Gold Donor>
16,829
14,182
When I say WoW I usually mean Vanilla WoW since I quit the game just after BC, as far as I can remember you'd be at a very big disadvantage in terms of gear and level-speed if you skip quests. *shrugs*
No, you wouldn't. You would enter dungeons (instances) in WoW during your grinding process just like you would if you were to grind mobs in WoW/EQ and you would actually get better gear than quest given gear in those dungeons (instances). For example you could grind your way to SFK, SFK you would be able to easily catch up in gear and surpass. Most instances were well within level ranges of the gear prior and had overlap where you wouldn't gimp the group. No offense intended here, it is either your memory or you are being obtuse on purpose. Or, you simply didn't play these games.

With that said,

Draegan said:
grinded the fuck out of this one area in Aion with my rangerafter the first area.It was a super fast way to gain xp versus quests. I also did this with a group in other areas. You didn't need quests at all.
Laura said:
I specifically said the first zone because you simply cannot progress without getting your wings and your class and these are given to you by completing specific quests.
Am I missing something? Sounds like you didn't read his post. At all.
 

Draegan_sl

2 Minutes Hate
10,034
3
Of course she didn't read it. She's hung up on some obtuse point that you had to do a series of quests to get off the newbie island so therefore the whole game was a quest grind.
 

Ambiturner

Ssraeszha Raider
16,153
19,740
It's like a bad movie that you liked as a kid because you didn't know any better. As an adult most of us can appreciate it in a so bad it's good kind of way, but we don't complain that Suburban Commando was ground breaking and it's bullshit that Hulk Hogan isn't in more movies.
 

etchazz

Trakanon Raider
2,707
1,056
It's like a bad movie that you liked as a kid because you didn't know any better. As an adult most of us can appreciate it in a so bad it's good kind of way, but we don't complain that Suburban Commando was ground breaking and it's bullshit that Hulk Hogan isn't in more movies.
most of the people posting here played EQ for 4 or more years. so if EQ sucked so bad, yet you played it for that many YEARS, then you're either:
A) a fucking retard
or
B) a fucking liar (and you actually liked the game)
so, which one are you?
 

Sean_sl

shitlord
4,735
12
most of the people posting here played EQ for 4 or more years. so if EQ sucked so bad, yet you played it for that many YEARS, then you're either:
A) a fucking retard
or
B) a fucking liar (and you actually liked the game)
so, which one are you?
A group of us in FoH were real life friends who played it drunk & high together while leeching off a guy with rich parents. We were stoners with nothing better to do. I know a ton of people who played like that. Most of the people who played that long also only played due to their friends and dropped the game immediately once something better came along (WoW!). I personally quit after we beat PoP and was relieved as hell when I did. I also largely quit smoking and drinking around that time, which is no coincidence.
 

Tuco

I got Tuco'd!
<Gold Donor>
49,518
88,310
Ambiturner_sl said:
It's like a bad movie that you liked as a kid because you didn't know any better. As an adult most of us can appreciate it in a so bad it's good kind of way, but we don't complain that Suburban Commando was ground breaking and it's bullshit that Hulk Hogan isn't in more movies.
EQ was the number one MMO I knew of when I played it, and that's why I played it. It's outdated now but has some concepts that would really work for me in modern MMOs. It's really not a hard concept.
 

Ambiturner

Ssraeszha Raider
16,153
19,740
I don't know why I bother. People enjoyed EQ because it was new and there was little competition. I had fun, but can recognize that almost all the concepts from a game released in '99 are extremely dated and are steps backwards in game design.

Since I imagine all the EQ nut lickers read all posts that don't agree that with them with their hands over their ears screaming 'LALALALA Brad Mcquaid's so dreamy he's' I'm going to do my best to ignore it from now on so every thread doesn't turn into retards talking about how every game is going to fail because it's not copying shitty design from 15 years ago
 

Tuco

I got Tuco'd!
<Gold Donor>
49,518
88,310
I don't know why I bother. People enjoyed EQ because it was new and there was little competition. I had fun, but can recognize that almost all the concepts from a game released in '99 are extremely dated and are steps backwards in game design.

Since I imagine all the EQ nut lickers read all posts that don't agree that with them with their hands over their ears screaming 'LALALALA Brad Mcquaid's so dreamy he's' I'm going to do my best to ignore it from now on so every thread doesn't turn into retards talking about how every game is going to fail because it's not copying shitty design from 15 years ago
You're projecting your idiocy on imagined foes.
 

Blackwulf

N00b
999
18
Whew, that was a nice and relaxing vacation, ladies and gents. I gotta admit, you sure did get me rustled. I'll try to keep it lower key from now on; I did a lot of philosophizing about the nature of this board, and have come to some better understandings. I've enjoyed this latest conversation about nostalgia, different sorts of grinding, etc.

My two cents: I agree with those of you saying that people basically do what will be rewarded. I also want to point out that some people feel rewarded differently. Achievements, crafting, exploring, are all legitimate rewards. Personally, I like to think I enjoy those things, but I do tend to feel compelled to be out on the edge of the leveling curve. Competitive nature can be a bitch.

I enjoyed EQ, but I also hated it. My character was a warrior, and everything fun I did was also tempered with a dose of pain, boredom, and envy toward classes like the Necro. It was fun as hell when you had a good group, but let's not let nostalgia remove the memories of, "Warrior LFG for lguk!"
 

etchazz

Trakanon Raider
2,707
1,056
I don't know why I bother. People enjoyed EQ because it was new and there was little competition. I had fun, but can recognize that almost all the concepts from a game released in '99 are extremely dated and are steps backwards in game design.

Since I imagine all the EQ nut lickers read all posts that don't agree that with them with their hands over their ears screaming 'LALALALA Brad Mcquaid's so dreamy he's' I'm going to do my best to ignore it from now on so every thread doesn't turn into retards talking about how every game is going to fail because it's not copying shitty design from 15 years ago
how exactly is wanting a game with relevant content, meaningful loot, diversified classes, and sprawling dungeons that aren't just one giant corridor a step backwards in game design?