This looking like it will have some longevity? Don't have any desire to grind to max level just for the game to be a ghost town in a few months. But would definitely be interested in something that will be around for a while
Currently, while leveling experience is somewhat okay for a EUR32 online key, I don't see TESO going on the long run : their "PvE raiding" content is still under development while the game lacks major social / PvP features. Unless they have a
magic patchsomewhere, I don't see a lot of people suscribing to do hard VR grind / soul less PvP. Both combat gameplay and class design are interesting, but mixing people in a mindless RvR shaker isn't (no guildnames, no nameplates, etc). I don't really have problems with VR grind, but it will turn off a lot of people. It's a shame because during my PvP nights I sometimes felt there's something nice going on, gameplay wise. I can't really put my finger on it, but a friend told me "it's nice because you won't know what the other guy will do just because you could check his armory". Freshness, maybe.
Yeah, this game feels fresh, gameplay wise. Of course Holy Trinity is there, of course some builds will be gimped compared to other builds, but I don't know, there's an "abstract kind of feel" you're free to shape your character like you want. Most people on ESO like how you can play whatever the fuck you want, as Draegan said class design is nice and you can be Cinderella or Godzilla without rerolling, which is a strong perk in a market where character customization remains #1st demand. IMO both Utnayan and Blackwulf were wrong, because there is content past lvl17 and it was less bugged than 1-17 (from my experience) and the game lacks critical social features, like proper auction house system / bubble chats, guild features and such. It seems some parts of ESO were designed by professional people, and other parts by coffee machine interns.