Same thing happens with every MMO released with this crowd. Game comes out and its a mad dash to level cap. Nothing else matters. If you could grind 1 mob in an infinite loop for levels 1-50 and its 0.01% more efficient experience wise regardless of how well any game world is designed, that is the path many will take.
The same crowd will also put 100s of hours into the game within the first few weeks to beat the rush whether it be due to them being unemployed or vacation time saved up and then complain there is "nothing to do"
Then once they hit level cap, they wonder why the hell there isn't any "challenging" pvp and how whatever gameworld is dead because not everyone else plays the game they same way they do and is still lvl 1-20 and not at level cap.
Now you have a collective group all at an end game that hasn't been tested and basically they are the beta testers for the rest of the 99% of the gaming population. By the time they get pissed off and quit due to nothing to do and all these untested problems, then the filthy casuals are hitting content and it will be fixed.
This isn't directly related to Elderscrolls, but in the majority of this community with any MMO that has been, or will be, released in the future.