128k is way too low.487,234 "boxes" sold (digital + physical)
38% returned prior to end of the first month
~128,000 active subscriptions
Console version releases have been scrapped
F2P/Closure in next 6 months depending on remaining numbers
128k is way too low.487,234 "boxes" sold (digital + physical)
38% returned prior to end of the first month
~128,000 active subscriptions
Console version releases have been scrapped
F2P/Closure in next 6 months depending on remaining numbers
This guy's kinda cute.487,234 "boxes" sold (digital + physical)
38% returned prior to end of the first month
~128,000 active subscriptions
Console version releases have been scrapped
F2P/Closure in next 6 months depending on remaining numbers
Console versions are scrapped unless they turn the ship around. With Captain Sage running into every iceberg possible, that isn't physically possible. So it is my opinion they are playing crowd control to avoid any negative press.This guy's kinda cute.
Also complaints on how ganking isn't fair, retarded and only done by angry kids.There's going to be plenty of bitching in the AA thread at some point
I wonder how many refunds they gave out before someone had to put the halt to it or they would never make any money back even on the box revenue.I played the game for 3 hours a week after launch .. thought it was shit.. Complained and they gave me a refund.
This just goes back to what was wrong for making an ES mmo in the first place imo. Those lots of whines you say are there are coming from the ES purists who Zenimax wanted in the game as the base pop from the start. You know, the same people who wanted a fantastic single player experience with no immersion-busting things like nametags, centralized auction houses, floating numbers and enemy HP stats, just like Skyrim and everything else. Those people only wanted to group up once in awhile to get a SP from a dungeon one time.Lot of whines on the forums from people complaining they are forced to group up to do Craglorn content, whose difficulty is designed for a full group of 4.
Just goes to show no matter what kind of content a MMO implements, someone is going to whine and complain about it.
Let's stipulate you are 100% correct and the game is primarily designed for the TES purists. If so, then all the dire predictions about this game's financial future are pretty much all full of crap right? The opinions of the people on this forum, especially those who are PVP-focused, don't really matter in the grand scheme of things if you are correct. The level 1-50 PVE content, designed specifically to satisfy the solo-oriented TES purists, is actually pretty good. It's the group-oriented MMO aspects of the game that need to be improved on.This just goes back to what was wrong for making an ES mmo in the first place imo. Those lots of whines you say are there are coming from the ES purists who Zenimax wanted in the game as the base pop from the start. You know, the same people who wanted a fantastic single player experience with no immersion-busting things like nametags, centralized auction houses, floating numbers and enemy HP stats, just like Skyrim and everything else. Those people only wanted to group up once in awhile to get a SP from a dungeon one time.
These are the main people who were backing the game in the first place when everyone was bailing/ragging on it because they could single-player everything in the game without having to group while happily searching barrels. Now that it's forced with Craglorn and Zeni is considering all kinds of other 'immersion killers' overall, that din is only going to get louder as the game goes forward, not less. They have to decide whether they want to please the purists or the tourists/casuals right now once and for all before they move forward because it's sure as shit they are going to alienate one of them.
Poor Zeni. If they had just made a mock ES mmo, it would have been a different story where not only the IP isn't tarnished but people would give it more leeway regarding typical mmo staples.
When over 80% of the game is played Solo, just what would anyone expect when their entire base has been programmed to play a solo game. It goes to show that if you set certain expectations, people will continue to expect it. Blame the developers for making a solo based MMORPG and isolating the player base within phasing sometimes.Lot of whines on the forums from people complaining they are forced to group up to do Craglorn content, whose difficulty is designed for a full group of 4.
I'm not arguing the subjective nature of 'good content', 'fun content', 'boring content'. I didn't even mention that as a hang-up. There's no one size-fits all for that.The level 1-50 PVE content, designed specifically to satisfy the solo-oriented TES purists, is actually pretty good. It's the group-oriented MMO aspects of the game that need to be improved on.
Bingo. Hence this, which I don't remember any game ever having to make AFTER it launched:When over 80% of the game is played Solo, just what would anyone expect when their entire base has been programmed to play a solo game. It goes to show that if you set certain expectations, people will continue to expect it. Blame the developers for making a solo based MMORPG and isolating the player base within phasing sometimes.
Whenever I hurry while taking a shit, it always comes out tiny too.
Looks like Craglorn is tiny as fuck.