It boggles my mind that anyone who has played WOW or any MMO released after WOW would be surprised that a MMO has some content designed for solo players, some designed for groups, some designed for raids and some designed for PVP. AFAIK EQ1 was the last major MMO that was only concerned with one major aspect of gameplay (PVE). Thanks to WoW, MMOs now try to satisfy multiple gamer types. Whether that is a good idea or not is an entirely different issue.I'm not arguing the subjective nature of 'good content', 'fun content', 'boring content'. I didn't even mention that as a hang-up. There's no one size-fits all for that.
I'm talking about HOW the content was designed; purely (other than dungeons and those haphazard rifts) for single-player fare in a worse way than SWTOR was. This game basically was to be mirrored so that purists can do what they usually do in the previous ES games, pick loads of barrels and wander around aimlessly by yourself if you want to. I love doing that in Skyrim, I did not like doing that in ESO. If you group up with just one person in this game it's overkill for the mobs you face, which makes it instantly unfun. That leads to people wanting/having to solo everything. There isn't any reason to run the 1-50 dungeons more than once because after that SP is gotten, it's pretty much a done deal for most of the people who quit.
My point is that Zeni is going to have to choose purists or tourists to get out of this hole they are in. Implementing things that are making the tourists leave will just piss the purists off. You make it sound so simple that 'all they need to do is improve the group aspect'. If you have a mmo which by nature is a group game and you have to fixthat, you're in trouble. That should be the first thing you get right, not the last thing. Trying to please everyone at this late date is impossible.
The purists all say "Oh, they just have to fix one or two things to keep me subbed. The game is fine." while the tourist view is "Oh, they have to fix too much stuff for me to sub. The game is a mess".
Craglorn has never been marketed as a regular zone. Its been known marketed as an end game PVE "adventure zone" from the outset. The regular Craglorn content is designed for a 4 man group. The instanced content in Craglorn is designed for a 12 man raid.The game is casual with 1 group content dungeon per zone. New zone sounds like a big dungeon. So this would be their attempt to put in an endgame raid zone?
Seems odd to market it like its another usual zone when clearly its not. Unsure what the problem is? Sounds like the usual way MMOs have done over the years. Release a new harder zone to keep peeps. Will see once I am able to scout it out.
That's what I mean. ESO had itwhenthey launched. Those others had to give some kind of explanations once they released it afterwards which I guess is understandable, since like with TOR it was a few months after release before they dropped theirs. Those playerbases had an excuse on not knowing how to use it I guess.Almost every single AAA MMO had to launch grouping tools after release. GW2, Rift, SWTOR off the top of my head.
Get out more.AFAIK EQ1 was the last major MMO that was only concerned with one major aspect of gameplay (PVE).
I got some purple jewelry items that were clear upgrades to what I've seen in the veteran 5 and 10 dungeons.How were the rewards for the time spent in Craglorn?
Didn't play the first two but 4.5 & 6 all had some form of PVP in the game. Played VG but only for a couple of weeks so I'll take your word on it.That's what I mean. ESO had itwhenthey launched. Those others had to give some kind of explanations once they released it afterwards which I guess is understandable, since like with TOR it was a few months after release before they dropped theirs. Those playerbases had an excuse on not knowing how to use it I guess.
Just struck me as odd that a game that launched with a LFG tool intact at launch had to release a video to it's base a month after the game launches to show how to actually use it. Not a huge deal, just a chuckle and confirmation that the wrong message was sent out by Zeni or else they've managed to corral the stupidest mmo base in the history of the genre somehow.
Get out more.
1. FFXI
2. FFXIV
3. Vanguard
4. EQ2
5. LOTRO
6. TSW
etc etc etc
EQ1 had some form of pvp too. Probably more so than others on that list since it had faction pvp servers and FFA pvp servers. It just wasn't a focus and they let it die on the side, the same way as these games did(no idea about TSW though I didn't play that). EQ2 had absolute trash arenas they added very late(like 3+years after launch?), lotro had the weird ass pvp system where you could play monsters instead of your character.Didn't play the first two but 4.5 & 6 all had some form of PVP in the game. Played VG but only for a couple of weeks so I'll take your word on it.
Well none of the ones I listed took the PvP seriously. The PvE was the main point of the mmos and the PvP was just something for the PvEers to do when they got bored.Didn't play the first two but 4.5 & 6 all had some form of PVP in the game. Played VG but only for a couple of weeks so I'll take your word on it.
Im sure everyone can agree that coding has its own time frame and some shit is just more complex than other shit. But I seriously have to agree with this, regardless of that notion. Any experience that a player has that is ruined by a bug should be the top priority in being fixed. The base game should be as rock solid as it can be before any new content is introduced, especially when its only for the top percentage of the player base. I feel like Zenimax's priorities have just always been fucked up, no matter how much I love the Elder Scrolls franchise.I'm not gonna list every bug anyone encountered, the major feel is that people would have prefered they work on bug fixes than addind new content. It's understandable. What's not understandable is the blatlant abuse of exploits in PvP (Infinite Batswarm then, now Caltrops and double dip abilities) wheere while they acknoledge on them, they have to literally take WEEKS to fix it. Weeks. Weeks of a sub you pay every month.
Well I will defend them. Animators, artists, developers etc all have their own areas of expertise. You wouldn't ask your cable guy to look at your water heater. The problem with ESO has been design issues and quite frankley some piss poor engineering in some of the techincal aspects of the game. It isn't that they don't want to fix some of these bugs, they simply don't know how.I'm not trying to defend ZOS here, but they have a lot of people working on squashing bugs. There's no reason they can't have the rest of the team work on new content in the mean time.