Rescorla_sl
shitlord
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I don't have anyway to provide any concrete evidence. Just like the assumptions that the game is losing players, all I can do is make assumptions based on anecdotal evidence.I'm pretty confident you're wrong about that, do you have any evidence that the cities aren't phased?
As far as I know the only zone that isn't phased is Cyrodiil, but it's instanced and I have reason to believe they change the population thresholds dynamically.
There is no question the population visibly decreased after the first month. There was also a visible decrease when Wildstar came out. In addition to crowd size at social hubs, the number of guildmates online during primetime was one other anecdotal method to measure population. This number was also visibly dropping.
After this decrease around the 2-3 month mark comes Quakecon, new Cyrodil campaign design, Steam release, 1.3 patch released, disappearance of all bots, improved stability, returnees from Wildstar all adding up to a noticeable increase in players.
There was a thread on the forums hypothesizing on the number of subs and all of the points made here the last couple of pages were made there (ex. the illusion the megaserver creates). It was there where I read that crowd size in the social hubs were the only way to gauge population.
I could be wrong but I do know the number of guildmates logged in at primetime is still around 100 so if you guys are correct and the game is losing players, at least the ones that matter to me are still playing.