The Elder Scrolls Online

  • Guest, it's time once again for the massively important and exciting FoH Asshat Tournament!



    Go here and give us your nominations!
    Who's been the biggest Asshat in the last year? Give us your worst ones!

Regime

LOADING, PLEASE WAIT...
<Aristocrat╭ರ_•́>
17,096
40,670
So basically this is what you are telling me. In June, I can sit on my toilet taking a taco bell and coors light laden dump while playing my brave Khajhit via vita remote play on my PS4???

For Free?

rrr_img_89241.jpg
 

Rescorla_sl

shitlord
2,233
0
They were supposed to fix the fact that you can Bash for large amounts of damage and cast instant cast abilities at the same exact time.

Basically I could 3 shot someone in 3 seconds with funnel health+Bash spam because I could Funnel and Bash at exactly the same time (bash cancel)
Honestly no idea whether you can still do what you described or not.

When you say "bash", are you talking about pressing both mouse buttons at the same time which is done to interrupt casting or escape from being CC'ed? If so not certain why you would want to do that versus block casting or light attack weaving (which is the best way to maximize DPS). Blocking is done by holding the RMB down while using your abilities. It's the best way to mitigate damage while DPSing assuming you are running a magicka based build. Light attack weaving relies on animation clipping the light attack with a weapon or class ability. I only use bash to interrupt casters or break out of CC. I don't even know how much damage it does compared to a regular light attack.
 

Vitality

HUSTLE
5,808
30
Yeah LMB + RMB shield interrupt - with the right skills in shield did 150% increased damage and cost 50% less stamina, back when I was playing.

It did insane damage and was the fastest animated attack that overrode any other animation with the added effect of interrupting enemy casts at the same time.

Basically the idea was to pop out of stealth with a crippling grasp and get in melee range and hit funnel health and shield bash right after the bolt went out to cancel the animation.

Essentially I was able to add an additional attack to each funnel health this way.

In PVE block casting allowed me to pull 8+ mobs into an area and twisting nether + veil of blades unlimitedly.
 

Utnayan

F16 patrolling Rajaah until he plays DS3
<Gold Donor>
16,624
12,753
3 strikes and you are out.

Had you ever actually played the game, you would know there is no GCD, abilities do not have cooldowns, and the Hero engine was never part of the current game engine. You would also know that clipping animations is fully supported and pretty much required to be competitive in PVP and endgame PVE.

I still can't figure out why you just fabricate things out of thin air about this game, especially when anyone who has played the game can tell you are making it up.
You were doing so well.

You know I played it, I friended you in game for God's sake, and yes there is a GCD and a regular CD for other spells (Just because it's hidden inside an animation timer doesn't mean it doesn't exist) C'mon - don't go full retard again. I was beginning to like you.
 

Utnayan

F16 patrolling Rajaah until he plays DS3
<Gold Donor>
16,624
12,753
Lastly, your criticisms of how animations work is obviously legit and shared by many players, which is probably why the entire animation system was revamped.
He just explained it exactly how I just did. Worded better. Thanks Vitality.

Rescorla you should join us for drunken gaming weekend one of these days. It is quite the blast. Microphone and Mumble required. I think you and I should go at it mono-e-mono via voice chat while playing HOTS and half in the bag, while Vitality records it and we can pin it to the top page of this site. It would increase ad revenue via web hits on this site by about 7,600%.
 

Utnayan

F16 patrolling Rajaah until he plays DS3
<Gold Donor>
16,624
12,753
So basically this is what you are telling me. In June, I can sit on my toilet taking a taco bell and coors light laden dump while playing my brave Khajhit via vita remote play on my PS4???

For Free?

rrr_img_89241.jpg
Nope not for free. You have to buy the game. However, you can wait until it becomes free on PS Plus.
 

Rescorla_sl

shitlord
2,233
0
You were doing so well.

You know I played it, I friended you in game for God's sake, and yes there is a GCD and a regular CD for other spells. C'mon - don't go full retard again. I was beginning to like you.
If you want to count getting a character up to level 5 and then quitting as having experience playing the game then I suppose you are semantically correct. If you are going to double down on insisting the game has a GCD and abilities have cooldowns, you probably shouldn't be throwing out the retard warning. Perhaps Vitality will set you straight on that.
 

Utnayan

F16 patrolling Rajaah until he plays DS3
<Gold Donor>
16,624
12,753
If you want to count getting a character up to level 5 and then quitting as having experience playing the game then I suppose you are semantically correct. If you are going to double down on insisting the game has a GCD and abilities have cooldowns, you probably shouldn't be throwing out the retard warning. Perhaps Vitality will set you straight on that.
Oh that's right, you never believed I was in closed beta from October 2013.

Animations were locked internally to abilities and acting as a cooldown. To try and make combat more "responsive" their fix was in the animation system breaking from those abilities and not forcing the animation to full length, causing what Vitality is describing which then broke it further. The initial fixes were in December 2013 before launch.

Come play with us - we are having another drunken gaming weekend the weekend of Valentines day! My Wife works, so I will be convincing everyone to piss off their significant others and play games with me. YOU ARE HEREBY INVITED RESCORLA.
 

Vitality

HUSTLE
5,808
30
Animations act as the GCD - it's just not even across all abilities which is why bash canceling was considered OP back when I was playing.

If they normalized animation delay this might be a different subject altogether.

ESO doesn't have GCDs or CDs because they gate everything behind resource pools and animation timing. (Hence ultimate points, some builds were able to use ultimates more often than others because they specced into UP generation)

It definitely didn't work to ESO's favor at all. Latency for some clients acted as an additional +2-3 seconds on ability delay. Animation gating also proved sluggish for key spammers like myself because I would regularly pump-fake instant cast spells like funnel health.

This is the primary product of hero engine adaptation and was one of the biggest complaints by players during ESO's prime.
 

Rescorla_sl

shitlord
2,233
0
Animations act as the GCD - it's just not even across all abilities which is why bash canceling was considered OP back when I was playing.

If they normalized animation delay this might be a different subject alltogether.

ESO doesn't have GCDs or CDs because they gate everything behind resource pools and animation timing. (Hence ultimate points, some builds were able to use ultimates more often than others because they specced into UP generation)

It definitely didn't work to ESO's favor at all. Latency for some clients acted as an additional +2-3 seconds on ability delay. Animation gating also proved sluggish for key spammers like myself because I would regularly pump-fake instant cast spells like funnel health.

This is the primary product of hero engine adaptation and was one of the biggest complaints by players during ESO's prime.
Thank you for confirming the game does not have a GCD nor do any abilities have a cooldown.
 

Utnayan

F16 patrolling Rajaah until he plays DS3
<Gold Donor>
16,624
12,753
Thank you for confirming the game does not have a GCD nor do any abilities have a cooldown.
Here is what I said Rescorla.

Yeah basically what they needed to do here was clip the animations based on the GCD and Cool downs of other abilities.
What this means is the global and individual cool downs for abilities were locked on the animation sequence. (I never said hot bar. You do realize this correct?)

Vitality says:
Animations act as the GCD
You say...

Thank you for confirming the game does not have a GCD nor do any abilities have a cooldown.
I just heard the resounding echos of a thousand Facepalms from a tribe of Eskimos who have never even been on the internet before.

Vitality is correct. This game isn't worth fighting or even posting over, so not sure why we are rehashing discussions we all had a year ago. The game shit the bed. A console release is a money grab - they have no clue what the fuck they are doing, and that remains an obvious fact. With that said, when it goes PS Plus on PS4, I will immediately download the game for free and send a friend request to Rescorla again for nostalgia purposes.
 

Tuco

I got Tuco'd!
<Gold Donor>
47,929
82,596
The game has cooldowns. They just happen to be buggy, unintuitive, unresponsive, invisible to the user and exploitable. Like most of the features of the game.

I mean when it's a year and a half after people clearly explained why having an animation based cooldown system is shitty and how it was shitty and someone who follows the game closely still doesn't understand the cooldown system and doesn't even know that it can be abused then you have a real problem.
 

Vitality

HUSTLE
5,808
30
Let's all just migrate over to the crowfall thread, they're atleast doing some of this stuff better over there, weighted momentum based movement and terrain integration will be our next rock-em-sockem topic.

rrr_img_89247.jpg
 

Rescorla_sl

shitlord
2,233
0
This game isn't worth fighting over at all.
LOL did it pain you to confirm Utnayan was factually wrong?

In pretty much every MMO I have played, players like to criticize developers for not listening to them. Here you have a case of ZOS acknowledging the legit criticisms that you had about animations and attempting to fix/improve them. If they finally got it right and combat animations are now fluid and reactive, would you be willing to acknowledge the improvement?
 

Vitality

HUSTLE
5,808
30
LOL did it pain you to confirm Utnayan was factually wrong?

In pretty much every MMO I have played, players like to criticize developers for not listening to them. Here you have a case of ZOS acknowledging the legit criticisms that you had about animations and attempting to fix/improve them. If they finally got it right and combat animations are now fluid and reactive, would you be willing to acknowledge the improvement?
I tell Utnayan he's wrong all the time, watch the link in my sig dude, it's all in good fun.

I don't come to these boards to fuck people up, I come here to contribute to a society of respectable gentleman and angry minivan dads.

Yes if ZOS actually made something of this game I would acknowledge the improvement. Credit is given where credit is due. Plenty of people in my immediate circle bug me about my stance on this game in order to get the real scoop before buying in this late into it's life-cycle.

It's looking better. But not good enough to where I can tell someone to spend money on it.
 

Utnayan

F16 patrolling Rajaah until he plays DS3
<Gold Donor>
16,624
12,753
Ut: The game has cooldowns.
Vitality: The game has Cooldowns.
Tuco: The game has Cooldowns.

Rescorla: Vitality did it pain you to confirm utnayan was wrong.

You really have to lay off the meds man.

PS: Rescorla click that link and see what you are missing.
 

Rescorla_sl

shitlord
2,233
0
The game has cooldowns. They just happen to be buggy, unintuitive, unresponsive, invisible to the user and exploitable. Like most of the features of the game.

I mean when it's a year and a half after people clearly explained why having an animation based cooldown system is shitty and how it was shitty and someone who follows the game closely still doesn't understand the cooldown system and doesn't even know that it can be abused then you have a real problem.
Wait a sec. Before the game was released any semi-competent player knew how easy it was to clip animations. Only the baddies let the entire animation finish. You can't even say the system can be abused or exploited because ZOS has officially said its part of the game and not an exploit.
 

Rescorla_sl

shitlord
2,233
0
Ut: The game has cooldowns.
Vitality: The game has Cooldowns.
Tuco: The game has Cooldowns.

Rescorla: Vitality did it pain you to confirm utnayan was wrong.

You really have to lay off the meds man.

PS: Rescorla click that link and see what you are missing.
You quoted yourself and Tuco correctly but not Vitality. He clearly said the game doesn't have a GCD or cooldowns because they gate it behind resource pools and animation timing. However as I have been pointing out and apparently only Vitality understands, a skilled player knows how to completely circumvent the animation timing via animation cancelling. I can spam abilities as fast as I can physically press a mouse button and click a key on my keyboard and for as long as I have magicka or stamina. There is absolutely no GCD nor ability cooldown in TESO for anyone who knows how to play the game correctly.

If you want to talk about a game with a GCD and ability cooldowns then WoW is the best example for that. Combat in TESO does not even resemble combat in WoW in the slightest.