Xerge
<Donor>
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Everyone who participates in end game will agree with you however the point still holds that ESO as a game currently has a gameplay option that caters to a group of players who like to challenge them selves and push combat limits, this entire behavior can be followed by a team and it becomes like a well oiled machine. Do the raid>record team DPS>have a meeting about it>come back in a couple of days and beat your score, rinse repeat. It was a different raid experience from WoW and FF14 all together.I personally think weaving and animation cancelling makes your character look like its having some kind of graphical artifacting. So not only does it feel terrible, but it looks terrible too.
To add, I absolutely want a mixed system of New World and tab targeting that also allows some kind of growth at the end game if a player chooses to chase it, however if they don't, still would be successful at the majority of the game's offered content. I feel like AoC will offer this in the long run, but we'll see.