Not sure if this was slightly poor wording, but did you mean this to sound like TESO is going to be just like WoW where there's an optimal(or a couple of) DPS rotations and if you veer off of that rotation, you're hosing your own damage potential? Or do you just mean it as going CC will hose your damage in general and there isn't exactly an optimal rotation?What I do know is that you blow through mana really fast using those abilities. I've tried some CC builds in the dungeons and they aren't terribly effective when compared to the dps you could be doing asblowing all your mana really fucks up your dps rotationsince you then only have stamina and nothing to alternate to keep the pools balanced.
This is bad. But to compensate to the first point you make, you also only have mana resources up to your current level cap which is... 19 I believe? At end game it isn't going to be an issue since it doesn't appear to scale. Diminishing returns means literally nothing in short term PvP combat where most people who are stun locked live about 6 seconds, especially without healers around. They will die before DR kicks in anyway. With the amount of abilities laid out in the lower tier, that's a recipe for disaster. As I said though and to be completely fair, this can change, and should... The problem is they are so far behind schedule the passes required to balance this will most likely be allocated to building the actual content portion. Here is where they are going to run into major trouble.What I do know is that you blow through mana really fast using those abilities. I've tried some CC builds in the dungeons and they aren't terribly effective when compared to the dps you could be doing as blowing all your mana really fucks up your dps rotation since you then only have stamina and nothing to alternate to keep the pools balanced.
It isn't fairly short when you have a passive that adds 20%. And there is a disorient in there (I am assuming that means loss of control) that lasts for 15 seconds. No CD's on breaks, so that means it will be a war of attrition/button mashing with some poor guy getting pebbled with CC skills trying to counter limitlessly while getting raped by range.It will be interesting when testing starts and we get a look at what is planned but I'm not convinced people are going to be blowing all their load on fairly short CC.
That's stopped any other company when again? They may not have a choice. Someone probably has had enough of the poor development cycle from up top at Zenimax Media and clamped down and said ship in November, or else.A better question right now would be is the 2013 release written in stone? Based on the feedback and ignoring Ut's trolling I don't see anyway this product ships decently in six months or less.
Didn't SWTOR push its release date back from spring to winter with a very long beta? I swear TOR was in beta for like 2 years. Swtor still was rushed even after that. This could be even a bigger trainwreck if they release it this year.That's stopped any other company when again? They may not have a choice. Someone probably has had enough of the poor development cycle from up top at Zenimax Media and clamped down and said ship in November, or else.
At the end of the day, its only the executives at Zenimax to blame. They're in the business of game software development and publishing. Yet they continue to make poor decisions such as hiring Rich Vogel, and letting development continue the way it has on TESO. If the project is being poorly managed, its up to them to get it back on track, including making personnel changes if necessary. Several of their other studios turned out to be poor investments, and Id has its collective thumb up its ass with Doom 4. Meanwhile, Bethesda continues to carry the weight of the company with the only IP Zenimax is about to shit all over on. /sarcastic-slowclapThat's stopped any other company when again? They may not have a choice. Someone probably has had enough of the poor development cycle from up top at Zenimax Media and clamped down and said ship in November, or else.
Probably both.From what we've seen and read so far, this game is going to be average at best OR it's going to be amazing and somehow Zenimax hired the worst PR/Marketing people ever.
You are not understanding... They have no choice.It's too early to know if their release date is set in stone...
No. It's about time we man up and realise that it's not the publishers that are pushing deadlines to make a buck for bad game design. It's the game designers that sit down and shit out a design document that utterly fails to capture the spirit/style of their intended game.At the end of the day, its only the executives at Zenimax to blame. They're in the business of game software development and publishing.
But EVERYONE will still buy it... that's why and that is why the industry will continue to put out garbage, because people eat it.Whys utnayan trying so hard here.
This game looks awful, congratulations on discovering that. Pro tip: The only people hyped about this game are hopeless fanboys and trolls. Neither is going to listen to you.
I'm not sure I agree with the part about not blaming publishers. I think publishers share an equal amount of responsibility when it comes to sitting down, looking at a design document, and questioning if the game can deliver. I think the genre would do much better if we had publishers in place that actually gave a shit about the quality of the game in terms of will it captivate the audience, will it provide lasting content, and ultimately, will it be fun. Until that changes, this disposable content that has nothing but short term $$ signs tacked to it will be the shit we continually get.No. It's about time we man up and realise that it's not the publishers that are pushing deadlines to make a buck for bad game design. It's the game designers that sit down and shit out a design document that utterly fails to capture the spirit/style of their intended game.
Why is RvR even in this game? Why are there 3 hard coded factions? Why are there defined levels of character power and monsters? Why are there ?! over NPCs heads?
At this point, Darkfall is FAR more like an Elder Scrolls MMO, than the Elder Scrolls MMO is.
Of course, if you wanted to slut together DAoC, EQ/WoW and Skyrim, the current incarnation of ESO is is exactly what you'd get..
Pardon the analogy but if you really want to change things then how the hell do you convince a billion people NOT to eat McDonalds? Do you target the products or do you target the producers?But EVERYONE will still buy it... that's why and that is why the industry will continue to put out garbage, because people eat it.
Fuck you. McRib is delicious!Pardon the analogy but if you really want to change things then how the hell do you convince a billion people NOT to eat McDonalds? Do you target the products or do you target the producers?