My first point of contention is that Mark Jacobs design "theories" seem to be taking all old ideas and mashing them together including the mistakes. If you're backing it look for a unique game, that's totally wrong and you should be ashamed of yourself. However if you're backing it because you love RvR, Mark Jacobs, want DAOC2, want really old school rulesets then your money was well spent. There is absolutely nothing new or fresh with CU's design.
The second point: I don't know if you're in the minority, but this is how games are being built. The majority of players move from game to game so they have to cater to people that are doing drive bys (cash shops). Those game still allow you to play for years if you want, but they have to be design to attract transient gamers. Whether the root of this is that gamers never stay still and with all the options of MMORPGs on the market it's tough to capture a single crowd, OR it's because most games are crap and need to make as much money in 1-2 months before you get fed up and leave.
Probably a little bit of both.