The Elder Scrolls Online

etchazz

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Some people really need to let go of the past.

Even if a game didn't use quest driven progression, but still used level progression, it would still be very different then EQ. Progression, zones, mob levels, drops would all be mapped out before release. No game is not going to have maps anymore, so those are in.Gamers(even those who cry for "Freedom") flock to information sites to get as much info about the game as they can. Not sure where to level after zone A, its either "/1 where is the best place after xx" or google, instead of a ! showing the way.

Game doesn't have a tutorial, the masses cry about "Why doesn't the game explain this better".



These comments make me chuckle. I came to WoW from EQ with probably 10-15 people(guild) at first. Most of us played via quest progression. But there were a few that played it as much as EQ as they could. They grinded mobs, explored the world to find different areas to grind and did dungeons when/if they could(even if they didn't have the quest), they grouped for elite mobs etc. Yes the game was designed with questing in mind, but if a player preferred to play it a different way he/she could. You had a choice. The only thing really missing for them was non-instanced dungeons full of large groups of players. But I will let you continue with your scapegoat, WoW the devil.
so what you're saying is we should just learn to lower our standards instead of expecting a game to be good like EQ was? newsflash: there were plenty of cheat sites available even when everquest first came out, so your theory of why games can never be like EQ again doesn't even make any sense. having sites available to look things up and the actual game grabbing you by the dick and walking you through the entire game are two completely different things. but not to worry. i'm sure TESO will be just like wow, with no death penalty, no sense of danger, no sense of adventure, meaningless loot, and plenty of instances. and it will suck, just like every other MMO that has come out that thinks that doing things like EQ won't work but doing things exactly like WoW will, even though the results over the past decade clearly prove the opposite is true.
 

Utnayan

F16 patrolling Rajaah until he plays DS3
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so what you're saying is we should just learn to lower our standards instead of expecting a game to be good like EQ was? newsflash: there were plenty of cheat sites available even when everquest first came out, so your theory of why games can never be like EQ again doesn't even make any sense. having sites available to look things up and the actual game grabbing you by the dick and walking you through the entire game are two completely different things. but not to worry. i'm sure TESO will be just like wow, with no death penalty, no sense of danger, no sense of adventure, meaningless loot, and plenty of instances. and it will suck, just like every other MMO that has come out that thinks that doing things like EQ won't work but doing things exactly like WoW will, even though the results over the past decade clearly prove the opposite is true.
Agreed. Even though the majority of what EQ did that fascinated us was by accident and not planned. Heh.
 

nate_sl

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I knew where lots of good items in EQ dropped. I knew how to complete my epic quest, it was all posted online. Didn't mean it was something I just logged on and did.
 

etchazz

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Agreed. Even though the majority of what EQ did that fascinated us was by accident and not planned. Heh.
true, but at the same time i fail to understand why so many people believe that a game like EQ could not be successful in today's market. i find it ironic that so many people who played EQ for so long can't even comprehend the reasons why they liked the game so much in the first place. in my opinion, a game like TESO would be better served having more in common with a MMO like EQ than it would WoW.
 

Ambiturner

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true, but at the same time i fail to understand why so many people believe that a game like EQ could not be successful in today's market. i find it ironic that so many people who played EQ for so long can't even comprehend the reasons why they liked the game so much in the first place. in my opinion, a game like TESO would be better served having more in common with a MMO like EQ than it would WoW.
No, a lot of people just understand most of what people love about EQ is nostalgia.
 

Kedwyn

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When people say they'd like to see a game more like EQ I don't believe they want them to slap newer graphics on it and release it as is.

I think its more people expressing that current games of max level in a weekend and daily faction grind has been a bit over done and is weak sauce. I believe a lot of people like myself would like to see the pendulum swing a bit back away from ADHD 10 task, turn in, next hub, repeat. That was cute when the only alternative was plopping mobs in a zone and telling you to go hunt. There is a middle ground in there and it would be nice if we'd explore that area as opposed to copying all the shit that has already been rehashed to death.

I'd much rather:

A little bit of a longer XP curve (not kick in the balls Lineage or original EQ but more than the current gen BS)

Leveling to be heavily encouraged through grouping in dungeons. Instanced or over world I don't give a shit.

Allow people to task to max level like now. It should be a viable solo way to get to end game but it shouldn't be "THE WAY" or "THE BEST WAY" like it is now.

Alts should be encouraged (TWINK), benefits to rolling them, benefits for going through the game once already.

Named mobs to actually be valuable. With a wide range of gear / rarity of spawns. These things should be all over the game on a variety of rarity/location/difficulty and they should all drop shit people want to have.

Gear to actually be valuable. Not the current +1 to previous stats every 5 levels. Leave that in to fill gear gaps but give people good shit as well.

Loot to actually be worthwhile. Mostly able to be sold via AH, especially if it hasn't been worn yet. Maybe a costly legacy system for some BOE for your alts. How many games give you bags of vendor trash? That stuff should all be valuable to someone. Drop crating components not junk I auto sell

Faction. Let me raid and kill things for faction. Not just complete a daily quest in 15 minutes and meter out my fun like some giant fun jew. If you want to put faction in let them be worthwhile, let us raid and kill mobs for them and give us, you got it, loot.

Races. Can we get some race diversity and home area diversity again like we had in EQ?



I don't know about you but current gen games have become so sterile and predictable they have literally designed out all of the fun.
 

Abefroman

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As much as I would like to see something different and I do agree with a lot of your points, I totally disagree on the leveling part. People will skip, exploit, cheese to max level. People just don't want to spend a long time leveling. Remember Yakking in GW2? People had the ability to PVP to max level in just WVW. A ton of people did the most PVE thing about WvW to level and get it over with.
 

Draegan_sl

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I agree with that list to some degree or another. The only thing I don't care about is alts. Fuck that. Allow twinking becaue that shit is fun, but that would be all I care about. Also longer leveling curves is just stupid. I'd rather see a game with no levels than forcing me to spend more time doing that shit.

I also don't really see a need for faction homelands to be such a big thing. I get that it might lend you some sense of immersion? but in the end, to me, it's wasted dev time. Games don't need 6 newbie areas imo.
 

Grim1

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I agree with that list to some degree or another. The only thing I don't care about is alts. Fuck that. Allow twinking becaue that shit is fun, but that would be all I care about. Also longer leveling curves is just stupid. I'd rather see a game with no levels than forcing me to spend more time doing that shit.

I also don't really see a need for faction homelands to be such a big thing. I get that it might lend you some sense of immersion? but in the end, to me, it's wasted dev time. Games don't need 6 newbie areas imo.
While some of your points are valid, others are way off base. That wouldn't be a problem, but you always seem to forget that not everyone is like you and not everyone is excited about another McWoWstar clone. Variety is the key.
 

Tuco

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Yep. Any competitive player will count sheep if it's the fastest way to level.

Really I think what MMOs need to do is make it difficult to level in the last 10-60% of the game. As in, you log in and if you're not smart enough you might find it impossible to level or will actually lose progress.

I'm playing Path of Exile now and it has this. You can only appreciably level in difficult areas and you lose 15% of your current level's XP on death and a lot of people hit a leveling brick wall when this becomes true.

In EQ as a warrior I remember having to think very strategically about how I could level because I needed a group to improve.

In AoC at release there was one zone that enabled you to level to the cap and because we were on the competitive PVP server the first couple weeks of release it was a constant battle over territory to maintain control over good leveling areas. The PVE aspect of leveling was trivial, but the best PVP I had in that game was roaming with other capped players protecting our guild mates and allies as they leveled and barring our enemy from content.

So yeah, a high time requirement to leveling does nothing for me. But making it challenging to acquire experience does.
 

Draegan_sl

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I'd prefer if the challenge is in the elder game/end game/whatever game rather than the "leveling game". I want it hard to get decked out in gear. Poopsocking for the win is boring as shit, challenge is fun.

Re: Tuco and AOC: Yeah that was a fun part of the game, I remember doing that as well. However that wasn't because of leveling, that was because pvp was fun and you were defending a valuable spot. If you can create other game objectives that are worth defending like that, then you've made a fun game.
 

Tuco

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Well if the leveling game is going to be trivial and the only meaningful gameplay is at the end, then make it fast so I minimize the amount of time I have to spend doing it.
 

Draegan_sl

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That's exactly my point. Create the old "leveling" experience as a tutorial. I.e. 5 hours of gameplay or whatever. Then put the rest of your effort into creating a fun game out of that. Instead of 80% of your content made for leveling, reverse that ratio.
 

Valderen

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The thing with EQ long leveling curve that I think would not work today is that we used to spend months in a zone before moving on to the next one where we would again spends months in.

Would anyone here today be willing to so that again. Going into one zone and being for 1-2 months before moving on the next one? I seriously doubt it, I know I wouldn't.

I'm in a zone for more than a few days and I get bored now.

So to offer more zone variety and keep the same leveling pace that EQ had would probably require a game to shit with 10 times the content that game ship with now, which is probably not realistic.
 

Abefroman

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People love to crap all over the quest hub design of WoW type games, but honestly I prefer it over the grind hubs of EQ. Fuck quad kiting Wyverns in Cobal Scar for days.

I would honestly like to see an Eve Online type of leveling system in a fantasy mmo.
 

Abefroman

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not sure if this was posted, but Paul Sage got our chocolate, lol:
http://www.facebook.com/photo.php?fbid=589936301016407
10205_589936301016407_1556208746_n.jpg
LOL at the comments on his facebook. I always loved the butthurt PRX creates anytime they do something.
 

Tuco

I got Tuco'd!
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The thing with EQ long leveling curve that I think would not work today is that we used to spend months in a zone before moving on to the next one where we would again spends months in.

Would anyone here today be willing to so that again. Going into one zone and being for 1-2 months before moving on the next one? I seriously doubt it, I know I wouldn't.

I'm in a zone for more than a few days and I get bored now.

So to offer more zone variety and keep the same leveling pace that EQ had would probably require a game to shit with 10 times the content that game ship with now, which is probably not realistic.
I don't know any zone a reasonable person spent more than a month in. A week sure, and I don't think a week is an unreasonable amount of time to spend in a zone.
 

Tananthalas

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Valderen_sl said:
Going into one zone and being for 1-2 months before moving on the next one? I seriously doubt it, I know I wouldn't.
Did you log on three times a month or what? I never spent more than a week in any zone until I hit 50+ OMFG the hours and hours I spent in Velks chain pulling spiders as one of five level 50+ rangers on my server back before Luclin made them viable.