The Heroes Journey (Multiclass EQemu Progression Server)

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Burns

Avatar of War Slayer
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In my experience so far there are only a few builds that can really deal with 30+ mobs

Proc build (war and/or bst) using aoe weapons
Bard kiting using DDD
Necro with soul well staff (shissar deathspeaker or seance staff)

The proc build kills everything within 6-12 seconds. The bard kites and avoids all dmg, the necro is the only one who can face tank an "unlimited" number of mobs (as long as they don't die within a server tick they are fully healed every 6 seconds)

All 3 builds improve based on gear, which translates in to the size of pulls they can make. I can pull all of DN in 1 pull with my necro for example, but a lot of it dies from soul well during the pull itself.

Now any class with a riposte or dodge disc can tank 30+ mobs for however long the disc lasts but that isn't really efficient for farming AAs and without a way to kill them all before the disc expires it doesn't really accomplish anything.

Sk/shm/rog isn't really an aoe build so I wouldn't judge it's strength based on how well it handles huge pulls.
Yea, face tanking 30+ mobs at the same time with SK requires defensive cooldowns. The SK/BRD/x has superlative defensive cooldowns with deftdance and shield block (SK's Deflection Disc), but the SK/ROG/x also gets the riposte disc, it just doesn't have the AA to lower the cooldown like deftdance.

I don't know the SHM kit, but if they have two or three AoEs that can be chain cast and can trigger Symp Strike 6, it's probably doable. For the SK/x/WIZ a full cooldown facetank is [Riposte Disc][Twincast][Frenzied Devastation]. Not much survives 3 casts after that. Now the last one is WIZ only, but w/o that, I would think it would only add two or three more casts, which should still be in the Riposte window. If it isn't, there is always the shield block SK disc. (although that would make doing the zone in two pulls much slower).


This got long, so breaking it up a bit. This is reiterating my own experiences farming in DN, much of which I have probably already said in various previous posts. Also, with these routes, if I didn't want to loot anything, I could probably clear the zone before respawn:

My SK/ROG/WIZ and SK/BRD/WIZ can both easily handle DN in two pulls and face tank them as the come in (the pulls get spread out enough that you are usually only tanking 15 to 20 at a time). I would estimate this to be the case since around 1000 AA and maybe 400 spell power (a full cooldown burn could probable do at least one pull before that). I could facetank both DN pulls in one pull with cooldowns, but I got used to doing it in two since it's far less risky and looting all of DN takes so long mobs start to poof.​
The first pull, that gives the most XP, is every single mob in the top, including spawning all 5 or 6 bone dragons, along with every slime, minus 1 in the small rat tunnel, w/o using cooldowns (about 15% of the time RNG will fail and I pop Leach touch, shield block immune, or riposte immune). The second pull is every single rat in the big tunnel minus the 4(?) standing above the first big lip on the ramp. The rats are more bunched up, and make me use a cooldown about 50% of the time.​
I haven't tried it, but once you have all the riposte AA, you might be able to add the Leechcurse Disc into the running for defensives too, as it makes all white damage you do also heal you.​
Finally, at 55 (I think) and ~400 AA, I would pull the rat tunnels in three pulls, then facetank them. Pull 1 was lava tunnel and dragon tunnel. Pull 2 was tunnel up to the water, then double back and run to the north branch off the big cave. Pull 3 was the rest of the big cave.​
 
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Talenvor

Lord Nagafen Raider
980
232
monk/berz combo is great for swarm killing AA. You have to pop destructive AA and Whirlwind disc, but both are under 15 min cooldown. Zone respawns are 10 min, so there is a tiny bit of a delay, but you can pull every single mob in Dragon Necropolis and burn them down in seconds. Rinse repeat every 15 min and you are swimming in AA.
 

Sylas

<Gold Donor>
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One thing to note is symp strike only hits your target whether you cast single target or aoe spells so its basically not even a consideration in an aoe pull.

And yes I should have included mnk/zerk combo as any build combo that can with specials/disc kill everything (unlimited target cap) before they can kill you works for AA farming
 

Sylas

<Gold Donor>
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most builds that include wizard do so for the AAs that massively improve spell crit and crit damage, they rarely cast any wizard spells.

But the rule of thumb with any spell is to cast the lowest level fastest casting spell that cost at least 10mana (that requirement is mostly for Symp strike so is more for single target).

On my war/bst/wiz I have Fingers of Fire (lvl 5, 1.7s cast speed) and project lightning (lvl 14, 2.3s cast speed) mem'd, I use them to clean up any adds that didn't die during rorz/bloodlust windows. both are blue gems
 

Burns

Avatar of War Slayer
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Which AE spells do you use as a wizard? The blue ones or the green ones or the orangish ones?
On SK/ROG/WIZ I use Fingers of Fire (Blue), Winds of Giled (Blue), Icestrike (Orange), and Inferno of Al'kalbor (Green). Inferno only gets used if everything else is on cooldown. On SK/BRD/WiZ I use the two blue (safe) and DDD (which I have killed myself with, when paired with cooldowns).

Also, here is a handy dandy map I drew on for my route, stepping on every bone pile to spawn dargons, because why not:
2025-01-31 15.07.45 wiki.project1999.com c05278a6b643.png
 

Narac01

Trakanon Raider
1,174
666
Sorry that should have been more specific. Pal/enc/wiz. I cast the largest nukes, at least until I get lures. But I wasn't sure what to use for AES in DN.
 

Burns

Avatar of War Slayer
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Sorry that should have been more specific. Pal/enc/wiz. I cast the largest nukes, at least until I get lures. But I wasn't sure what to use for AES in DN.
With spellpower, even the low level AoEs are hitting for over 2000, so I'm not sure it would be any different, but I would start with blue, if you are face tanking, then move on to orange or green in the rotation (whatever works to keep all blue spells on cooldown). I guess you could just load up on all blue spells, working down the levels/"ranks" (or up... or mix and match). Casting time is a factor to take into consideration, as longer cast time = more interruptions.

ENC is interesting for swarming, as the AoE stun would be nice for face tanking too.
 
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Narac01

Trakanon Raider
1,174
666
Yeah, I knew about downranking, but i didnt realize they would still hit that hard. When i'm fighting crap 1v1 i use cease/desist to abuse the spellpower stuff. I've got enc epic to help with cast time, just need to max out quick damage. Mind you, i'm not uber geared or anything, my SD is only around 250 right now.
 

Burns

Avatar of War Slayer
7,615
14,897
Yeah, I knew about downranking, but i didnt realize they would still hit that hard. When i'm fighting crap 1v1 i use cease/desist to abuse the spellpower stuff. I've got enc epic to help with cast time, just need to max out quick damage. Mind you, i'm not uber geared or anything, my SD is only around 250 right now.
I kinda forgot that I only have crits showing and that 2000+ is crits, but since you are a wiz, the massive crits should be the same. I might be wrong for using the low level AoE, if symp strike only hits 1 target, so probably experiment with it too.

I also have the ENC epic buff on my buff bot, which it up on the SK/ROG/WIZ at all times, but still, the max level spells get interrupted more often, so there is that, I guess.
 
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