Burns
Avatar of War Slayer
Yea, face tanking 30+ mobs at the same time with SK requires defensive cooldowns. The SK/BRD/x has superlative defensive cooldowns with deftdance and shield block (SK's Deflection Disc), but the SK/ROG/x also gets the riposte disc, it just doesn't have the AA to lower the cooldown like deftdance.In my experience so far there are only a few builds that can really deal with 30+ mobs
Proc build (war and/or bst) using aoe weapons
Bard kiting using DDD
Necro with soul well staff (shissar deathspeaker or seance staff)
The proc build kills everything within 6-12 seconds. The bard kites and avoids all dmg, the necro is the only one who can face tank an "unlimited" number of mobs (as long as they don't die within a server tick they are fully healed every 6 seconds)
All 3 builds improve based on gear, which translates in to the size of pulls they can make. I can pull all of DN in 1 pull with my necro for example, but a lot of it dies from soul well during the pull itself.
Now any class with a riposte or dodge disc can tank 30+ mobs for however long the disc lasts but that isn't really efficient for farming AAs and without a way to kill them all before the disc expires it doesn't really accomplish anything.
Sk/shm/rog isn't really an aoe build so I wouldn't judge it's strength based on how well it handles huge pulls.
I don't know the SHM kit, but if they have two or three AoEs that can be chain cast and can trigger Symp Strike 6, it's probably doable. For the SK/x/WIZ a full cooldown facetank is [Riposte Disc][Twincast][Frenzied Devastation]. Not much survives 3 casts after that. Now the last one is WIZ only, but w/o that, I would think it would only add two or three more casts, which should still be in the Riposte window. If it isn't, there is always the shield block SK disc. (although that would make doing the zone in two pulls much slower).
This got long, so breaking it up a bit. This is reiterating my own experiences farming in DN, much of which I have probably already said in various previous posts. Also, with these routes, if I didn't want to loot anything, I could probably clear the zone before respawn:
My SK/ROG/WIZ and SK/BRD/WIZ can both easily handle DN in two pulls and face tank them as the come in (the pulls get spread out enough that you are usually only tanking 15 to 20 at a time). I would estimate this to be the case since around 1000 AA and maybe 400 spell power (a full cooldown burn could probable do at least one pull before that). I could facetank both DN pulls in one pull with cooldowns, but I got used to doing it in two since it's far less risky and looting all of DN takes so long mobs start to poof.
The first pull, that gives the most XP, is every single mob in the top, including spawning all 5 or 6 bone dragons, along with every slime, minus 1 in the small rat tunnel, w/o using cooldowns (about 15% of the time RNG will fail and I pop Leach touch, shield block immune, or riposte immune). The second pull is every single rat in the big tunnel minus the 4(?) standing above the first big lip on the ramp. The rats are more bunched up, and make me use a cooldown about 50% of the time.
I haven't tried it, but once you have all the riposte AA, you might be able to add the Leechcurse Disc into the running for defensives too, as it makes all white damage you do also heal you.
Finally, at 55 (I think) and ~400 AA, I would pull the rat tunnels in three pulls, then facetank them. Pull 1 was lava tunnel and dragon tunnel. Pull 2 was tunnel up to the water, then double back and run to the north branch off the big cave. Pull 3 was the rest of the big cave.
Last edited: