Mahes
Bronze Baronet of the Realm
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Of all the PvP oriented play in online games, I feel Ultima Online and Dark Ages of Camelot came as close to a perfectly based format as you can get.
Ultima Online had safe areas that were no longer safe when you ventured out to explore. There were many ways to get out of a town and so a person could often sneak out without to much of an issue. When your character died all the loot was available to anybody who was nearby and wanted it. This negated corpse camping because most players knew not to bother returning to the corpse. It also created a lively crafting system that a person often needed to purchase more gear.
Dark Ages of Camelot tried to mix PvE with PvP with pretty good success. Only one expansion is heralded as the fuck up of the system and later they fixed that problem. This game showed how expansion could be made without increasing player levels. The expansions really did add content beyond more higher numbers. There is a crowd funded sequel but it has promised very little to no player verse environment content and so will be half the game the original was with larger PvP battles.
If these two systems could be used as a baseline for a new game with better animation and more player capability, then maybe the "Next" game would indeed be something that many people could enjoy.
Ultima Online had safe areas that were no longer safe when you ventured out to explore. There were many ways to get out of a town and so a person could often sneak out without to much of an issue. When your character died all the loot was available to anybody who was nearby and wanted it. This negated corpse camping because most players knew not to bother returning to the corpse. It also created a lively crafting system that a person often needed to purchase more gear.
Dark Ages of Camelot tried to mix PvE with PvP with pretty good success. Only one expansion is heralded as the fuck up of the system and later they fixed that problem. This game showed how expansion could be made without increasing player levels. The expansions really did add content beyond more higher numbers. There is a crowd funded sequel but it has promised very little to no player verse environment content and so will be half the game the original was with larger PvP battles.
If these two systems could be used as a baseline for a new game with better animation and more player capability, then maybe the "Next" game would indeed be something that many people could enjoy.