Titan has been cancelled.

Argarth

On the verandah
1,246
1,121
Call me old fashioned... But I just wanna slay some dragons.
^^This
I'll be happy if they just keep updating WoW for the next decade, or longer. Haven't played for a year, bought WoD last week, and having a blast all over again getting a couple more characters ready for the expansion.
 

Dumar_sl

shitlord
3,712
4
They need to scrap modern WoW along with Titan and go back to real MMOs again. No social media, FB integration shit. Just awesome immersion and difficult, massively multiplayer gameplay. They have their casual cash cow for the retards; now makerealfucking games.
 

Quaid

Trump's Staff
11,776
8,260
They need to scrap modern WoW along with Titan and go back to real MMOs again. No social media, FB integration shit. Just awesome immersion and difficult, massively multiplayer gameplay. Th ey have their casual cash cow for the retards; now makerealfucking games.
Not gonna happen, dude. It takes too much money to make an MMORPG, and there is too much competition these days, to adopt gameplay mechanics that are going to alienate 95/100 gamers.

Time to move on.
 

Erronius

<WoW Guild Officer>
<Gold Donor>
17,202
44,451
Want turn based? I got your turn based. I got your turn based right here.

The Realm Online | MMORPG
I actually feel bad that I haven't kept up on many games at all anymore.

They need to scrap modern WoW along with Titan and go back to real MMOs again. No social media, FB integration shit. Just awesome immersion and difficult, massively multiplayer gameplay. They have their casual cash cow for the retards; now makerealfucking games.
I can get onboard with things like"no FB integration or social media shit"but whenever you say something like"real MMOs"you always seem to take it to an extreme in terms of game design. I mean, I'd love to be able to play a fat ogre/troll again, block doors and troll the fuck out of people but I don't think you can ever go back either.


http://titansofindustry.org/uploads/lostlovers2.swf
 

Vinyard_sl

shitlord
3,322
16
They need to scrap modern WoW along with Titan and go back to real MMOs again. No social media, FB integration shit. Just awesome immersion and difficult, massively multiplayer gameplay. They have their casual cash cow for the retards; now makerealfucking games.
Wildstar thought the MMO genre wanted difficult shit. And now its getting server merges...oh excuse me, "megaservers" 4 months after releasing
 

Kuro

Naxxramas 1.0 Raider
8,885
23,241
It might have helped if the game was compelling enough to make people care to get to that content.

I'm betting the Venn Diagram of MMO users doesn't overlap very well between "Wants gear grinds" "Wants big raids that are scheduling clusterfucks" "Silly Sci-Fi Setting" and "Action Combat."
 

xzi

Mouthbreather
7,526
6,763
There's nothing wrong with having super casual shit and super difficult shit out there. That's essentially what WoW is doing already and it's great. While I do get nostalgic about Vanilla/TBC days.. that game fucking sucks compared to current wow. Although I could do without 900 daily quests a day.
 

skribble

Golden Knight of the Realm
488
136
I don't think MMO's will ever be the same (dun dun dun) and, short of something completely reinvigorating the genre , are dead as we know them. MMORPGS were a product of their time. Back when people weren't in constant contact with each other and the world via facebook/twitter/instagram/voice chat the mmo offered a truely mind blowing gameplay experience (just look at all these people, and i can interact and voyage out into the world with them!!). The boring grind didn't matter because people were happy hanging out with their mates, just occasionally doing shit and advancing a bit. Of course, things changed, and the novelty of this vast world diminished as our world became more connected in real life (to the point of absurdity in my opinion but that's another discussion ;p). As this happened, the solo game was promoted (solo your way to cap!) and the less annoying time sinks were removed that while did actually forge connections between players were a bit of a drag. For example instant dungeon queuing. A game nowadays would be mad to release without dungeon queuing. I completely understand the improvement to the game it adds. However, I think this also comes at a cost where people no longer care so much about groups since they can just requeue instantly, friendships aren't encouraged and I just think the game loses a little something by having them. But that's the way it is, things have changed and you can't go back. The state of the games being released is a little bizarre to me actually, why bother creating these huge worlds then fill them with bland bear ass quests, instant teleportation everywhere so you miss half of the game, and turn your cities basically into large queuing lobbies. Why make a MMORPG that will never compare to its single player variants gameplay wise and then encourage solo play right up to cap.

How to fix all this? I have no idea, not even sure its possible now. Personally, I think the current manifestation of raiding should be binned, completely. Groups should be necessary for 'levelling' or whatever system you put in place. Some guy should be able to build a farm/grow crops/dance to heal/do whatever social activity he desires, but captain dickhead should also be able to mess with this. And people should be able to mess with captain dickhead for being a dickhead. Encourage the social dynamics and drama aspect of the game. Guess this sounds like some awful pvp game that has been tried and failed before, but thats not what I mean. I think at the core of these games should be human interaction, and its up for the developer to find some way to have a game allow consequences in a meaningful manner without going overboard. Being able to instill pride to whatever macguffin you pick and then allowing someone to mess with that (slightly) is a very powerful tool, as is allowing friendships to prosper in groups. I really hoped Titan would being going down some sort of path like that, but I guess we'll never know.
 

Arcaus_sl

shitlord
1,290
3
Wildstar thought the MMO genre wanted difficult shit. And now its getting server merges...oh excuse me, "megaservers" 4 months after releasing
I don't know one person who quit Wildstar because it was too difficult. I did see a lot of people quit because it was boring as fuck at the top end. I guess we should have known that before though when they wouldn't let you level past 30 in the beta....
 

Qhue

Tranny Chaser
7,610
4,564
When playing Destiny yesterday my buddy said "I don't follow this story at all, I don't even know why I'm killing this Phogoth thing"

I replied "He's a space dragon"

His reply? "Well okay then! That's enough for me"

I then went on to comment he was really more of a giant ogre, but the point was made.
 

Miele

Lord Nagafen Raider
916
48
As Quaid said, I'm so old school that all I need is to kill dragons and the occasional Lich with his undead beholders. Progress my character and have a lot of non instanced locations to explore and some instances to group with people.
 

Flight

Molten Core Raider
1,230
288
Wildstar thought the MMO genre wanteddifficultshit.
FTFY



I don't think MMO's will ever be the same (dun dun dun) and, short of something completely reinvigorating the genre , are dead as we know them. MMORPGS were a product of their time.
I don't agree. What I do think will happen is we will get less Corporate involvement - including in key game design decisions - which is a great thing and more smaller studio and creator driven titles.

Garriotts is due to come out before year end. I'll be surprised if someone isn't trying to persuade Koster to get involved in one.
 

Mughal

Bronze Knight of the Realm
279
39
Most of them are back on WoW, which is one of the reasons why WoD is running late (mythical man-month and all that).
Not quite. The WoW team has doubled in size over the past year and this is a lot of new hires. They want to increase the patch cycle and they are doing that by brute force essentially creating a second content team that can work on alternate patches.

Some of the Titan guys went to Team 6 which is run by Mike BoothNew Blizzard Game Led by Counter-Strike and Left 4 Dead Developer | Blizzplanet.com
 

bixxby

Molten Core Raider
2,750
47
I don't know one person who quit Wildstar because it was too difficult. I did see a lot of people quit because it was boring as fuck at the top end. I guess we should have known that before though when they wouldn't let you level past 30 in the beta....
It was boring as fuck at the low end too. Level 15 or 16 was about when the fun started feeling like a dick in the face
 

Rombo

Lord Nagafen Raider
763
199
Not quite. The WoW team has doubled in size over the past year and this is a lot of new hires. They want to increase the patch cycle and they are doing that by brute force essentially creating a second content team that can work on alternate patches.

Some of the Titan guys went to Team 6 which is run by Mike BoothNew Blizzard Game Led by Counter-Strike and Left 4 Dead Developer | Blizzplanet.com
Team 6 eh?
All i could think of:
rrr_img_76844.jpg


Next WoW raid zone: The Sandy Deeps, kill baron Obamaz. Stop the jihad threatening stormwind.
 

Arcaus_sl

shitlord
1,290
3
It was boring as fuck at the low end too. Level 15 or 16 was about when the fun started feeling like a dick in the face
Eh, as a PVP player I was hoping game balance and PVP specific gear would change the face of the game and make it fun. It didn't.