gauze
Molten Core Raider
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Lol, I wouldn't try to convince you or anyone to play or that it is 'good' given the previous discussion.. I'm just sitting here waiting to see if it yields results, or will cheating be rampant on a F2P game.
Though not related, but cheats have come in many different ways.. I think the most 'impressive' was I believe, KQLY in a LAN tournament.. had it injected on a tournament PC via Steam Workshop under the disguise of a aim training map I believe. It was a VAC ban a couple months later when they essentially discovered it and was followed by a wave of professionals being VAC banned. I know there is a plethora of services that sell premium cheats that range in the couple hundreds of dollars or have monthly fees. If it combats it with effectiveness; then I won't mind.
Nothing is more scarier than a person who is actually good at the game, and uses cheats. It's not about getting the top frag, or doing some myg0t troll shit to infuriate.. but to win huge cash pots. I'm sure we have all had that friend who sat there trying to convince us they were just that good while trying to keep their cheats under wraps.
Decent video about the cheats available for OW.
and the infamous KQLY moment.
But at the end of the day, I get your stance; and see why. It's just a war between developers and programmers.. is it aggressive, yes, is it excessive, maybe, will it have results better than MW, CSGO, OW, PUBG, or whatever other FPS you throw at it; maybe? maybe not?
Regarding the GPU thing, its beyond me; I do know at one point in time, there was a graphic exploit in CSGO where you essentially could remove smokes client side. In classic CS1.6, if you ran on Software rather than OpenGL; smokes were transparent.. thus why at the beginning of a competitive match with CAL or CEVO, you were required to meet in mid.. throw smokes, take screenshots of that and screenshots of status information in console. I think there was something specific regarding disconnects, but I can't remember as it didn't happen often.
Though not related, but cheats have come in many different ways.. I think the most 'impressive' was I believe, KQLY in a LAN tournament.. had it injected on a tournament PC via Steam Workshop under the disguise of a aim training map I believe. It was a VAC ban a couple months later when they essentially discovered it and was followed by a wave of professionals being VAC banned. I know there is a plethora of services that sell premium cheats that range in the couple hundreds of dollars or have monthly fees. If it combats it with effectiveness; then I won't mind.
Nothing is more scarier than a person who is actually good at the game, and uses cheats. It's not about getting the top frag, or doing some myg0t troll shit to infuriate.. but to win huge cash pots. I'm sure we have all had that friend who sat there trying to convince us they were just that good while trying to keep their cheats under wraps.
Decent video about the cheats available for OW.
and the infamous KQLY moment.
But at the end of the day, I get your stance; and see why. It's just a war between developers and programmers.. is it aggressive, yes, is it excessive, maybe, will it have results better than MW, CSGO, OW, PUBG, or whatever other FPS you throw at it; maybe? maybe not?
Regarding the GPU thing, its beyond me; I do know at one point in time, there was a graphic exploit in CSGO where you essentially could remove smokes client side. In classic CS1.6, if you ran on Software rather than OpenGL; smokes were transparent.. thus why at the beginning of a competitive match with CAL or CEVO, you were required to meet in mid.. throw smokes, take screenshots of that and screenshots of status information in console. I think there was something specific regarding disconnects, but I can't remember as it didn't happen often.
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